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Teammate Drop Notification

Posted: 01 Nov 2007, 22:14
by REVENGE
YokoZar wrote:
Sleksa wrote:
Seriously, the game gives NO indication that he's dropped. Then to take you have to type a console command.
WRONG. There will be a message in the chatlog that a player has dropped ~.~
Which will quickly scroll by in a manner of seconds, then be lost from view forever.

Seriously, there should be a big floating blob of text saying "Your teammate has dropped! Click here to take his units." There's no reason large games should regularly have a player drop without being taken for minutes at a time.
Requesting a widget that performs this function.

Posted: 01 Nov 2007, 22:42
by Forboding Angel
What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.

You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?

Posted: 01 Nov 2007, 22:44
by 1v0ry_k1ng
porbably because 99% of games played in spring are TA based mods

Posted: 01 Nov 2007, 23:42
by Snipawolf
Maybe 75 percent, but not 99.

I know FOR SURE not 99.

And, yes, down with this fallacy, think of the future, not the past.

Posted: 01 Nov 2007, 23:58
by LordMatt
Forboding Angel wrote:What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.

You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?
I thought this had been fixed? Does it still occur in the latest spring?

Posted: 02 Nov 2007, 00:14
by Neddie
LordMatt wrote:
Forboding Angel wrote:What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.

You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?
I thought this had been fixed? Does it still occur in the latest spring?
It still happens sometimes in 75b2, but I have no idea about the SVN.

Posted: 02 Nov 2007, 03:00
by LordMatt
neddiedrow wrote:
LordMatt wrote:
Forboding Angel wrote:What irritates the hell out of me is that everything that you .take is stopped. So in a heated game you have to take the time to restart everything that that player owned.

You know why that was introduced? Fucking metal makers. Why are things of this nature based upon crap that can happen in TA based mods?
I thought this had been fixed? Does it still occur in the latest spring?
It still happens sometimes in 75b2, but I have no idea about the SVN.
Sometimes? Does it only happen with .take rather than .give or something?

Posted: 02 Nov 2007, 08:22
by Pressure Line
yes it happens with giving.