Acid4some

Acid4some

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Warlord
Posts: 26
Joined: 02 Sep 2004, 01:34

Acid4some

Post by Warlord »

this one took be about 1 hour to do the visible metal patches and metal map because there are so many patches...

I can't figure out why the color of the water doesn't change even though i've set it to in the .smd :/

oh and does anyone know how to make the acid/water do damage? or is that not available yet?

download:
http://cutlass.hosted.luckz.de/acid4_spring.rar

Screenies:
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

looks like fun, but why don't u properly finish your other maps, GoW2, Full Moon,.
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Warlord
Posts: 26
Joined: 02 Sep 2004, 01:34

Post by Warlord »

gow 2 is done :p

as for Full moon, i'll be making visible metal patches later... I didn't like leaving incomplete .bmp files so I just finished off this...
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Please stop spamming the community with b-grade maps.
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Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

go ahead and use the OTA heightmaps, but makes new textures for gods sake!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Please GIVE teh GOW 2 thread Proper screens, maybe ppl will even like it..
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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

It'd be cool if the map started off flat, but was slowly eaten away by acid rain...
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Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

I like good in my opinion.
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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Perhaps give the water a more green-brown acidic tinge...
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