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any boddy want this?
Posted: 09 Oct 2007, 23:22
by ianmac
Just a moddle I made and was wandering if any boddy wants it? The polie count is 1128.
I can't texture (even thow I would like to lern) so thats why it not. sorry

.

Or if you want the triped out smothed vershin, here it is. Four times the polies

Posted: 10 Oct 2007, 01:59
by REVENGE
Hmm. Save that, it fits with FF pretty well.
I'd combine the extra poly'd body with the less poly'd turret.
Re: any boddy want this?
Posted: 10 Oct 2007, 02:17
by smoth
ianmac wrote:
Or if you want the triped out smothed vershin, here it is. Four times the polies
I HAD NOTHING TO DO WITH THIS!
Posted: 10 Oct 2007, 02:18
by Peet
Wings has a smoth function.
Posted: 10 Oct 2007, 02:27
by SwiftSpear
It's probably a bad idea to smoth models like that...
Posted: 10 Oct 2007, 02:50
by SinbadEV
REVENGE wrote:I'd combine the extra poly'd body with the less poly'd turret.
+1
Posted: 10 Oct 2007, 03:14
by Peet
Posted: 10 Oct 2007, 03:38
by FLOZi
No. Nobody wants that.
Posted: 10 Oct 2007, 03:55
by rattle

Stunning!
Posted: 10 Oct 2007, 06:27
by Pressure Line
SinbadEV wrote:REVENGE wrote:I'd combine the extra poly'd body with the less poly'd turret.
+1
you cant. from the looks of it, that is all one continuous mesh

to make it into an actually workable model you'd have to do so much to it that it would be easier to start from scratch.
Posted: 10 Oct 2007, 06:33
by smoth
PL, use loopcut.
Posted: 10 Oct 2007, 06:49
by Saktoth
smoth wrote:PL, use loopcut.
No. Select polygons of the turret and hit 'delete'. Better yet, select whole object and hit 'delete'.
Ian, try making objects with more complex edges. Particularly on the y axis, its prettymuch up and down, flat. It should have detail when viewed from all angles
Also, in the case of turrets and other features, make them something other than a sphere! If you do use a sphere, make sure you. A. Edit it so its not -just- a sphere. In almost all cases, avoid using unmodified primitives B. Tone down the number of polygons on it.
Posted: 10 Oct 2007, 08:05
by ianmac
Same idea, deferent execution.

Posted: 10 Oct 2007, 09:33
by REVENGE
ianmac wrote:Same idea, deferent execution.

OH SHIT! WINRAR!
WE HAVE NEW BROADSIDE MODEL YYYYYYYYEEEEEEEEEAAAAAA!
Posted: 10 Oct 2007, 11:55
by Zpock
Dont model the freaking missile hatches unless your making a uber high poly model. Your supposed to use textures for that. Also dont mess up your polygon structure like that, try to keep it in nice quads.
Posted: 10 Oct 2007, 14:14
by SinbadEV
Much better... I agree with the "don't wast polys on the front hatchy holes thing"... don't really agree with the "only quads" thing....
would add that you can usually get away with a 6 sided cylinder in most cases.
Posted: 10 Oct 2007, 17:50
by rattle
Better than before...
Protip: don't use the smoth function (hurhur :P) at all. It seems that you don't know what it's good for and you may end up with a much better result without using it as it easily can turn a good model into a polygon mess. If you really insist, at least auto-smooth your model. Auto-smooth sets up some hard edges for angles >=60°. You can access it from the object context menu.
Posted: 10 Oct 2007, 20:08
by Neddie
Peet wrote:
Until it is in ASCII, I can't believe it isn't madness.
Posted: 10 Oct 2007, 23:55
by ianmac
Whant this? The polie count is 1014 but it can be lower if I had less compexe guns. And no smothing this time:-)

Posted: 11 Oct 2007, 01:00
by rattle
No. Try to work from a cube on rather than spheres or cylinders.