Page 1 of 4

any boddy want this?

Posted: 09 Oct 2007, 23:22
by ianmac
Just a moddle I made and was wandering if any boddy wants it? The polie count is 1128.
I can't texture (even thow I would like to lern) so thats why it not. sorry :? .
Image
Image
Or if you want the triped out smothed vershin, here it is. Four times the polies :(
Image

Posted: 10 Oct 2007, 01:59
by REVENGE
Hmm. Save that, it fits with FF pretty well.

I'd combine the extra poly'd body with the less poly'd turret.

Re: any boddy want this?

Posted: 10 Oct 2007, 02:17
by smoth
ianmac wrote: Or if you want the triped out smothed vershin, here it is. Four times the polies
I HAD NOTHING TO DO WITH THIS!

Posted: 10 Oct 2007, 02:18
by Peet
Wings has a smoth function.

Posted: 10 Oct 2007, 02:27
by SwiftSpear
It's probably a bad idea to smoth models like that...

Posted: 10 Oct 2007, 02:50
by SinbadEV
REVENGE wrote:I'd combine the extra poly'd body with the less poly'd turret.
+1

Posted: 10 Oct 2007, 03:14
by Peet
Image

Posted: 10 Oct 2007, 03:38
by FLOZi
No. Nobody wants that.

Posted: 10 Oct 2007, 03:55
by rattle
Image
Stunning!

Posted: 10 Oct 2007, 06:27
by Pressure Line
SinbadEV wrote:
REVENGE wrote:I'd combine the extra poly'd body with the less poly'd turret.
+1
you cant. from the looks of it, that is all one continuous mesh :| to make it into an actually workable model you'd have to do so much to it that it would be easier to start from scratch.

Posted: 10 Oct 2007, 06:33
by smoth
PL, use loopcut.

Posted: 10 Oct 2007, 06:49
by Saktoth
smoth wrote:PL, use loopcut.
No. Select polygons of the turret and hit 'delete'. Better yet, select whole object and hit 'delete'.

Ian, try making objects with more complex edges. Particularly on the y axis, its prettymuch up and down, flat. It should have detail when viewed from all angles

Also, in the case of turrets and other features, make them something other than a sphere! If you do use a sphere, make sure you. A. Edit it so its not -just- a sphere. In almost all cases, avoid using unmodified primitives B. Tone down the number of polygons on it.

Posted: 10 Oct 2007, 08:05
by ianmac
Same idea, deferent execution.
Image

Posted: 10 Oct 2007, 09:33
by REVENGE
ianmac wrote:Same idea, deferent execution.
Image
OH SHIT! WINRAR!

WE HAVE NEW BROADSIDE MODEL YYYYYYYYEEEEEEEEEAAAAAA!

Posted: 10 Oct 2007, 11:55
by Zpock
Dont model the freaking missile hatches unless your making a uber high poly model. Your supposed to use textures for that. Also dont mess up your polygon structure like that, try to keep it in nice quads.

Posted: 10 Oct 2007, 14:14
by SinbadEV
Much better... I agree with the "don't wast polys on the front hatchy holes thing"... don't really agree with the "only quads" thing....

would add that you can usually get away with a 6 sided cylinder in most cases.

Posted: 10 Oct 2007, 17:50
by rattle
Better than before...

Protip: don't use the smoth function (hurhur :P) at all. It seems that you don't know what it's good for and you may end up with a much better result without using it as it easily can turn a good model into a polygon mess. If you really insist, at least auto-smooth your model. Auto-smooth sets up some hard edges for angles >=60°. You can access it from the object context menu.

Posted: 10 Oct 2007, 20:08
by Neddie
Peet wrote:Image
Until it is in ASCII, I can't believe it isn't madness.

Posted: 10 Oct 2007, 23:55
by ianmac
Whant this? The polie count is 1014 but it can be lower if I had less compexe guns. And no smothing this time:-)
Image

Posted: 11 Oct 2007, 01:00
by rattle
No. Try to work from a cube on rather than spheres or cylinders.