[Question] LUA Scripts as Server side "Mutators"
Posted: 06 Oct 2007, 18:04
Hi guys, simple question, is the following stuff possible WITHOUT a specific mod or map?
Having a Lua script, which is loaded by the host (on game creation) which changes the behaviour of some stuff (let's say every unit gains more experience per kill)
The needed "features": no widget (meaning you can't turn it on/ off while ingame)
needs to work for every one in the game (every unit) no matter if someone has the script or not.
Possible? If not, will it be possible (if a DEV would be so kind to add that) anytime soon?.
Having a Lua script, which is loaded by the host (on game creation) which changes the behaviour of some stuff (let's say every unit gains more experience per kill)
The needed "features": no widget (meaning you can't turn it on/ off while ingame)
needs to work for every one in the game (every unit) no matter if someone has the script or not.
Possible? If not, will it be possible (if a DEV would be so kind to add that) anytime soon?.