Page 1 of 1
Epic Legions returns!
Posted: 06 Oct 2007, 11:24
by Guessmyname
Epic Legions v1.4 has just been uploaded. With it, all the flag issues are fixed, bucketloads of Guard units are added (Artillery, Sentinels, Tanks, Bigger Tanks, Aircraft...) and a Tau Devilfish. Oh and Dreadnoughts, with mostly working melee (there are still a few kinks to work out - but I know how to fix those, so anyone wanting to use it's script should wait 'till it's been refined fully).
Enjoy!
Screens coming soon because I forgot to take any!
Posted: 06 Oct 2007, 12:04
by Guessmyname
Eh? No it isn't, UF works fine for me...
EDIT: Um, okay, as it sounds like I'm talking to myself, a guy named Linebacker posted to say UF was down. It appears he deleted his post. Or I'm hallucinating. Pick one.
Posted: 06 Oct 2007, 12:06
by Linebacker
Why don't you include a description of your mod in the text area of UF instead of just the changelog? People (like me) who want to try your mod for the first time might want to have some info first. :)
//edit info like: Epic Legions is a mod about .... It aims to.... You can do... It has.... and also features...
Posted: 06 Oct 2007, 12:13
by Guessmyname
ah, oops.
It's a Warhammer 40K mod, basically
EDIT: Updated the UF page
well
Posted: 06 Oct 2007, 15:34
by rcdraco
It does look more refined then the previous versions, but I found 3 bugs:
1. That infantry with the RPG doesn't aim right, it faces up and fires right.
2. The huge mech with a drill hand thing has strange attack animations as well, it swings away from the target.
3. The Terminator builder, can't build anything.
Very nice mod by the way, just trying to help. ^_^
Posted: 06 Oct 2007, 15:39
by Guessmyname
I know the Imperial Guard infantry have an aiming bug. It came in with the latest Spring version, I'm still trying to fix it. The Imperial Guard aren't a playable faction at current yet anyway
Terminator builder? You mean the teleporter node that builds Terminators or the Terminator sergeant? If you're talking about the sergeant, he's not supposed to. I intend to make builders units like the Techmarines rather than sergeants, who will give bonuses to nearby troops and so on.
The borked anim on Dreads is an engine issue: the Melee weapontype doesn't provide the script with the angle and pitch the weapon is firing at
uh
Posted: 06 Oct 2007, 15:48
by rcdraco
Terminator Sergeant - Builder
It says builder, >_< I guess you made a little typo there.
Posted: 06 Oct 2007, 16:33
by Guessmyname
Oh, oops. That'll be a leftover I imagine. I'll fix that...
Posted: 06 Oct 2007, 18:03
by rattle
The borked anim on Dreads is an engine issue: the Melee weapontype doesn't provide the script with the angle and pitch the weapon is firing at
Is it in H&B or the bug tracker yet?
Posted: 07 Oct 2007, 09:27
by KDR_11k
It's been fixed in SVN long ago.
Posted: 07 Oct 2007, 09:28
by Guessmyname
Yay!