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Bigger map textures
Posted: 21 May 2005, 12:51
by TARevenger
can the next map editor/compiler have support for multiple texture files to support maps that are bigger than 64x64
lets push spring to the limit and bring on the 128x128, 256x256 maybe higher
Posted: 21 May 2005, 14:05
by zwzsg
And so people could fill my hard drive with a bunch of ugly crappily made 2GB each spring map. And so I wouldn't be able to play again until I bought many more RAM.
Posted: 21 May 2005, 14:59
by Torrasque
I think having map bigger than 32*32 without tiles would be a waste of ressources.
Does spring can handle tiles like OTA?
Posted: 21 May 2005, 17:13
by Michilus_nimbus
I think there's some kind of tile system already implemented.
I guess that's why some huge maps compile at an incredible speed, while some small ones take ages to compile.
Posted: 21 May 2005, 19:41
by smoth
zwzsg wrote:And so people could fill my hard drive with a bunch of ugly crappily made 2GB each spring map. And so I wouldn't be able to play again until I bought many more RAM.
Z is full of light an sunshine.. :)..
To be honest, I think a buch of people are going to make crap maps for a while.. then it'll die down. Like right now people ar making these sh$#@y maps based off of satelite pics but they don't make them very large. The only one I have liked to dat is the pacific one.
If you guys are going to use these huge height maps and textures at least consider that an arm commander is not as big as a state... it is really asinine.
Oh, and hats off to those of you that are doing your own custom stuff.
Posted: 21 May 2005, 20:24
by Buggi
Thanks :)
I worked very hard to get Asia Pacific looking decent :D
Any suggestions for my Europe/Africa version. I haven't started yet, so feedback now would help the end result.
-Buggi
Posted: 21 May 2005, 21:11
by Storm
The obvious question is: Can our computers handle it within two years?
