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Have range marker adjust to gravit
Posted: 26 Sep 2007, 22:28
by manored
I found it quite anyoing then I discovered that in maps with diferenciated gravith the range marker keeps the same, thus making projectile units have more or less range than the marker say... shouldnt that be changed? :)
Re: Have range marker adjust to gravit
Posted: 26 Sep 2007, 22:51
by Pendrokar
manored wrote:I found it quite anyoing then I discovered that in maps with diferenciated gravith the range marker keeps the same, thus making projectile units have more or less range than the marker say... shouldnt that be changed? :)
well then it would mean that plasma range would be decreased and planes would become slower(while landing/taking off and flying) with gravity being higher. Though I do hate it that unit's that are forced to fly in the air doesn't get effected by gravity(Or I just haven't seen that kinda changes)!
Posted: 26 Sep 2007, 23:14
by imbaczek
it works in svn, but there won't be any differences on flat terrain. this is so mods won't go out of balance just because gravity is weird.
Posted: 27 Sep 2007, 20:23
by manored
Why dont we make it possible for mods to "go unbalanced" if the map is weird and then add a checkbox to have gravit be 1 independent of the map particular settings? That would sound like more customization... :)
Posted: 28 Sep 2007, 01:38
by LordMatt
Could we make it possible to see the range of enemy turrets and other units on mouseover (or perhaps when some key is held)?
Posted: 28 Sep 2007, 01:41
by jK
LordMatt wrote:Could we make it possible to see the range of enemy turrets and other units on mouseover (or perhaps when some key is held)?
It already is o_O (hold shift)
Posted: 28 Sep 2007, 01:47
by LordMatt
For enemies too? I don't remember seeing that work, but perhaps I'm not paying close enough attention.

Posted: 29 Sep 2007, 17:56
by manored
LordMatt wrote:I don't remember seeing that work, but perhaps I'm not paying close enough attention.

This is the history of my springian life... :)