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feed back please

Posted: 14 Sep 2007, 07:07
by ianmac
So my firest attemped at a zero did not go well. Lets see if you like these :-)
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This is my work so far. Is there a market, so called, for this stough?

Posted: 14 Sep 2007, 07:22
by SwiftSpear
It's too high poly for spring modeling. Read some tutorials on low poly modeling. There should be lots laying around.

Posted: 14 Sep 2007, 09:54
by KDR_11k
Don't use subD unless you know how to work with it! That stuff looks like you just slapped subD on there because you thought it looked cool but you didn't do anything to make it look good. Letting aside that subD has no place in Spring (and neither do those spheres you used on the star destroyer) you need to control your material a lot better. Use sharp edges where they should go!

Posted: 14 Sep 2007, 15:04
by rattle
Caydr will be pleased. 8)

Posted: 14 Sep 2007, 16:47
by TheBigPK
very nice :)

Posted: 14 Sep 2007, 21:39
by Saktoth
Too many polygon.

Posted: 15 Sep 2007, 00:40
by manored
I find it fairly hard to say if they look good winhout texture, but that alien walker with 2 tails (Thats what it looks) is quite good! :)

Posted: 15 Sep 2007, 01:20
by Pressure Line
manored wrote:I find it fairly hard to say if they look good winhout texture, but that alien walker with 2 tails (Thats what it looks) is quite good! :)
its also got about 10000 polygons.

Posted: 15 Sep 2007, 07:34
by ianmac
I'll try to cut the polys. I just like using the smoth comand, and the tales on the walker are soppost to be missle tubes.

Posted: 15 Sep 2007, 08:20
by KDR_11k
Don't use the smooth command until you have a freaking clue about how to use it right! Avoid triangles, get proper edgeloops, use sharp edges where they should go and most importantly make use of your infinite polycount! Every little greeble can and should be modeled in highpoly. You aren't making a lowpoly approximation of the shape!

Posted: 15 Sep 2007, 12:18
by KingRaptor
Who'd like to UV map those d00ds?

Posted: 15 Sep 2007, 22:01
by Pressure Line
KingRaptor wrote:Who'd like to UV map those d00ds?
bags not.

Posted: 16 Sep 2007, 00:30
by rattle
You rather mean who'd like to map the low poly cage.

Posted: 17 Sep 2007, 06:19
by SpikedHelmet
Keep working on it. 90% of the people on this board can't model half that well.

Posted: 17 Sep 2007, 14:52
by rattle
That is because 90% of the people don't even bother.

Posted: 17 Sep 2007, 20:00
by Neddie
Modeling requires skill, restraint and talent. I know a number of people, myself included, who currently cannot model even as well as that.

Posted: 17 Sep 2007, 20:06
by FLOZi
The OP has none of those attributes.

Posted: 17 Sep 2007, 20:07
by Neddie
You never "have" those - you strive to them.

Posted: 18 Sep 2007, 09:30
by SwiftSpear
I'm gonna go with spiked on this one. Everyone starts somewhere, if you don't give people a chance they are destined to fulfill your expectation of failure. Society loses alot of valuable potential for exactly that reason.

Although in the defense of the spring community in general, at least no one has told him to commit suicide yet :)

Posted: 18 Sep 2007, 09:33
by Pressure Line
SwiftSpear wrote:Although in the defense of the spring community in general, at least no one has told him to commit suicide yet :)
im not going to go into too specific details, but personally [the attempt of] that particular act is how i ended up here :?