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a descent into madness
Posted: 28 Aug 2007, 17:16
by Sangue
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Re: a descent into madness
Posted: 28 Aug 2007, 17:33
by hunterw
i've never heard of or encountered that problem, and tbh it doesn't sound like a map related bug
also its hard to offer input for minor tweaks when we have no idea where your map is

Posted: 28 Aug 2007, 17:35
by Neddie
This is probably a settings + graphics card issue, but I'm not sure. Does this happen with other maps? Are you windowed or fullscreen? (This used to happen on my GeForce 4 when I was windowed.)
Posted: 28 Aug 2007, 17:35
by Sangue
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Posted: 28 Aug 2007, 17:36
by Sangue
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Posted: 28 Aug 2007, 17:39
by Neddie
Well, I'm off to class in three minutes. If you want to put it up somewhere for the foolish to investigate, I may recommend Temp-Files, part of Cup's Unknown-Files network. You'll be the only one with the link, so you can send it out via PM to those worthy of your trust with the file!
I'll think about this during Statistics, but honestly, I'm stumped given the data I have. Never fear, this is a community, we all go down with the ship together!
Posted: 02 Sep 2007, 23:44
by Sangue
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Posted: 03 Sep 2007, 01:17
by REVENGE
What kind of gameplay setup do you expect on this map? It looks very good for multiple team conquest and FFA.

Posted: 03 Sep 2007, 01:57
by Quanto042
FFA especially! < : D
Posted: 03 Sep 2007, 03:27
by Sangue
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Posted: 03 Sep 2007, 03:46
by REVENGE
"If all else fails, there's always L3DT!"
What error do you get?
Posted: 03 Sep 2007, 05:42
by Sangue
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Posted: 03 Sep 2007, 06:12
by ralphie
The main cause I can think of for an error like that is if you haven't put the files in a /maps directory inside your sd7 file.
Posted: 03 Sep 2007, 07:26
by REVENGE
As a hint, create a folder that ends in ".sdd", and you can use that instead of an sd7 archive to work with. Just place everything in a folder named maps inside of yourmap.sdd and place that in your Spring directory to work with so you don't have to unzip/rezip at every change.
Posted: 03 Sep 2007, 13:28
by Pressure Line
i got it working. very VERY nice texture work.
Posted: 03 Sep 2007, 14:02
by Sangue
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Posted: 03 Sep 2007, 23:45
by REVENGE
Pressure Line wrote:
i got it working. very VERY nice texture work.
Looks a little blurry to me.

Posted: 04 Sep 2007, 03:01
by Sangue
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Posted: 04 Sep 2007, 16:19
by Sangue
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Posted: 05 Sep 2007, 08:54
by REVENGE
Sangue wrote:Cleaned up the texture a bit and tried adding some darker areas of sand, and shrunk/shifted an island. I'll possibly be resizing this to a 16x16 map, also had to go in and fix up the amount of metal. It's..slowly coming along.
If not for my partner-in-crime and other insanities, I'd probably have thrown this to the recycle bin demons.
>_>

Nah, looking alright.
Seems to be from the same world Delta Siege Dry is from.
