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Compilation of Extra Extra Large Maps

Posted: 25 Aug 2007, 05:38
by D4RK3 54B3R
Hurrah first post! Alright... anyway

I've been developing a certain map ( i9.tinypic.com/6bdrmls.png ), and decided it would be a 64x64 map.

However, I've run into a number of problems.
- Photoshop won't save the texture map (which is rediculously huge. :P) as a jpg or bmp. Every other graphics editing program I've tried hasn't even gotten as far as opening up the 3gb texture map (it's in tiff format). Image Converter programs freeze too.
- Mother's compiler isn't compatible with .tiff

Now, I've read on these message boards that someone managed to make a 64x64 map, and that someone used a tiff texture map. However, I couldn't find anything in the forums that said anything about how this someone managed to compile the map. Anyone want to enlighten me? >_>

[EDIT]: On a side note, I could use a name for the map too. Everything I've come up with is cheesy. :P

Posted: 25 Aug 2007, 05:56
by lurker
Cheesy, you say?

Luna





Edit: Oh, you hid a picture url in there. I'll edit if I think of anything.

Posted: 25 Aug 2007, 06:14
by REVENGE
lurker wrote:Cheesy, you say?

Luna
:shock:

Emmanuel strikes again?

Posted: 25 Aug 2007, 06:21
by lurker
REVENGE wrote:
lurker wrote:Cheesy, you say?

Luna
:shock:

Emmanuel strikes again?
I'm an incoherent jerk?

Posted: 25 Aug 2007, 06:52
by j5mello
Shattered/Splintered/Crumbling Continents


Azeroth :P (i mean it does look vaguely like it cept for a missing northrend and the center island.)

Posted: 25 Aug 2007, 06:53
by ralphie
Pangea

Posted: 25 Aug 2007, 08:52
by REVENGE
lurker wrote:
REVENGE wrote:
lurker wrote:Cheesy, you say?

Luna
:shock:

Emmanuel strikes again?
I'm an incoherent jerk?
...yes.

:lol: