Page 1 of 1
PS3 + Linux + Spring
Posted: 07 Aug 2007, 18:10
by clericvash
Anyone got an idea if spring would work with PS3 + Linux?
Posted: 07 Aug 2007, 18:41
by imbaczek
Possibly versus AI, I'm 99% sure it would desync in multi. Also, I think that Linux can't access the graphics chip.
Oh, and it'd be a lot of work to tune the engine to the Cell so it could use PS3's potential.
Posted: 07 Aug 2007, 21:34
by AF
The point is the cell cpu IS the graphics chip. They use it to give realtime moving gfx in some MRI scanners.
Really I think you would need the cell sdk to get it running PS3 v PS3.
I guess endianness is an issue? Hence one of the reasons I wanted elio to work in svn on his mac port.
Speed might be an issue too. Cell cpus are multicore RISC cpus, with 16 units on each die iirc. The PS3 locks all its cell cpus save 1 when running with linux, so you have 16 64bit cores to work with, and shoving the entire spring process on a single core may not be ideal.
Posted: 07 Aug 2007, 21:53
by clericvash
I guess there goes my dream then...
Posted: 07 Aug 2007, 21:56
by imbaczek
AF wrote:The point is the cell cpu IS the graphics chip. They use it to give realtime moving gfx in some MRI scanners.
Native PS3 uses nvidia RSX for its graphics. Linux can't access it because PS3 runs it in a hypervisor that disallows that. Of course, the Cell(s) could be used to render graphics, but someone has to make an OpenGL stack for it first.