Page 1 of 1

:!: s3o problams..

Posted: 25 Jul 2007, 20:14
by Lord Toulus Hetzer
hi guys !

i have a problam with the s3o exporter plugin, i cant install or simple dont work with my 3d max 9 .
- i have an error massege if i start run the max.
--DLL <C:\Program Files\Autodesk\3ds Max\ Plugins\s3oexporter.dle> failed initialize.
--Error 127 - The specified procedura could not be found
im simple copyted the file in the max-/ plugins- folder.

so i just can export into 3ds, but this is more many work. couse i use many piece of object in my unit. a simple unit is have 28

(edit)

Posted: 25 Jul 2007, 21:24
by Argh
Hi, Toulus. Just export your models as .3DS files.

Posted: 25 Jul 2007, 21:32
by Snipawolf
Yes. UpSpring can load 3ds. Good luck.

Posted: 26 Jul 2007, 00:24
by Lord Toulus Hetzer
oh, i know. and i confused. :shock: :? i thinked about 3ds. not 3do... and write bad.

but if i export to 3ds and import or load my model i lost the childrens and the pivots right cordinates.

and sure i can work in upspring but many work.. re move for good place the elements and pivots.

Posted: 26 Jul 2007, 00:25
by Snipawolf
Ahhh, quite a nuisance, can't help you there :(

Posted: 26 Jul 2007, 00:31
by Lord Toulus Hetzer
np, i just thinked somebody is have or know a newer exporter or i instaled bad the plugin.

Posted: 26 Jul 2007, 01:03
by Guessmyname
No, it's just Upspring. It does that

PS. Don't pre-pose models in upspring. It breaks stuff.

Posted: 26 Jul 2007, 16:59
by rattle
Yeah, do it by script.

Posted: 26 Jul 2007, 18:39
by Lord Toulus Hetzer
rattle wrote:Yeah, do it by script.

no,no that is not perfect, in script if want nice and clean work i need correct model. but i have time s this is a just a little problam.

Posted: 26 Jul 2007, 18:50
by Lord Toulus Hetzer
and i dont understand why u guys talking about the upsring

my problam.. the the s3o exporter plugin (dl) and max9.

Posted: 26 Jul 2007, 18:51
by Guessmyname
When he said "do it in script", he meant pre-posing (ie pre-posing an infantryman's model so that he holds his gun)

Posted: 26 Jul 2007, 21:25
by KDR_11k
The s3o export script only works with MAX v8 and earlier AFAIK.

Posted: 27 Jul 2007, 10:02
by Lord Toulus Hetzer
KDR_11k wrote:The s3o export script only works with MAX v8 and earlier AFAIK.

ok :| , KDR_11k
and thx guys u tired help me, but this is the answer for me

Posted: 27 Jul 2007, 10:08
by Pressure Line
Lord Toulus Hetzer wrote:
KDR_11k wrote:The s3o export script only works with MAX v8 and earlier AFAIK.

ok :| , KDR_11k
and thx guys u tired help me, but this is the answer for me
easiest way is just export as *.3ds and import into upspring, and set the object origins. i do the same thing from Wings, takes me anout 10 minutes to do the whole thing.

Posted: 27 Jul 2007, 10:34
by Lord Toulus Hetzer
Pressure Line wrote: easiest way is just export as *.3ds and import into upspring, and set the object origins. i do the same thing from Wings, takes me anout 10 minutes to do the whole thing.
10 minutes? u are working fast, or your model is have 30 object?
anyway ,i made it before in max... (because i want see how working the anims a little)

/edited/

Posted: 27 Jul 2007, 15:15
by rattle
Lord Toulus Hetzer wrote:
rattle wrote:Yeah, do it by script.

no,no that is not perfect, in script if want nice and clean work i need correct model. but i have time s this is a just a little problam.
I never correct anything in upspring, reimporting and setting origins up doesn't take so long.

I kinda understood that you wanted to pose the model, hence I suggested doing it by script, because your model shouldn't be posed at all.

Posted: 27 Jul 2007, 15:48
by Lord Toulus Hetzer
rattle wrote:
Lord Toulus Hetzer wrote:
rattle wrote:Yeah, do it by script.

no,no that is not perfect, in script if want nice and clean work i need correct model. but i have time s this is a just a little problam.
I never correct anything in upspring, reimporting and setting origins up doesn't take so long.

I kinda understood that you wanted to pose the model, hence I suggested doing it by script, because your model shouldn't be posed at all.
oh ok,
so u say i made it bad :? ?
1.
-make my model, unit all elements in max9
2.
-export to 3ds
3.
-import in upsring.
4.
-"pre-pose" the pivots( set the object origins) and save to s3o
5.
-testing in spring (what are see a real...)
6.
-i write the scripts anim,weapons(ammo :roll: ) and other
7.
-make the uw in max
8.
- 2. ; 3. ; 4. again
9.
-make the texutue with psp
10.
-make the new sounds
11.
-name, test , balance , show here

Posted: 27 Jul 2007, 18:47
by rattle
What do you mean by pre-pose? Setting the origins is a necessary step, but rotating pieces to pose the unit for a default stance for example is what you should avoid doing in upspring and do by script instead.

Maybe I misunderstood what you were on about... :?

Posted: 27 Jul 2007, 19:28
by Lord Toulus Hetzer
rattle wrote:What do you mean by pre-pose? Setting the origins is a necessary step, but rotating pieces to pose the unit for a default stance for example is what you should avoid doing in upspring and do by script instead.

Maybe I misunderstood what you were on about... :?
the "pre-posing" world that used Guessmyname ,
and what i wanted say
if i importing in upspring a 3ds file i lose the pivot orgional position (where i wanted in max9) . and i need move to the right place.
so why? more shorten ,nice and clean srcipts. bu im new here.. and i have many question...

rotating moving posing in upsring ,why? move the right place the object is posing?

but u are not answered my question. :roll:
(if u want certainly)

Posted: 28 Jul 2007, 01:00
by rattle
rotating moving posing in upsring ,why? move the right place the object is posing?
No, that's positioning.

About the s3o-exporter, I think it was for max7 or some lower version.