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Island map - COMPLETED valled The-Islands ...
Posted: 15 Jul 2007, 20:22
by genblood
I'm working a a large island map. The map size is 28x28
There are a few small islands too. I still have things to fix
and tweak before I'm done with it.
UPDATE: 7-18-07
It's done ... you can download it from this link
http://spring.unknown-files.net/file/32 ... -V2.5.sd7/
Post your comments ...
Posted: 15 Jul 2007, 20:31
by Relative
That's a great looking map, the mountains from the zoomed out view look very good. The shore seem a little bit featureless. Can we see the current metal distribution?
Posted: 15 Jul 2007, 21:37
by imbaczek
i'd like to see a second island in the south, currently that side has less than a half of north's.
Posted: 15 Jul 2007, 21:37
by genblood
Here is a screen shoot of the metal layout ...
The metal is all over the place. The metal out is 2.0 -2.4 depending
on the area.
Posted: 15 Jul 2007, 21:39
by genblood
I've got the time ...
I'll do some cuts and pastes ...
An change some stuff ...
Posted: 15 Jul 2007, 23:27
by genblood
I've did some major changes ...
I now need to add trees ...
Redo the metal map ...
So, here are some screen shots of the new look ...
Post your comments ...
Posted: 15 Jul 2007, 23:34
by Relative
That additional island is an improvement. I'm slightly worried that the northern island will have a substantial advantage in terms of econ development with that landlocked sea area. What are you planning on making the tidal generation?
Posted: 15 Jul 2007, 23:46
by genblood
So, you would like to see the over all map in the middle?
Where ships can basically circle most of the islands..
Is that what you mean ...
The tidal generators are set at 19 ..
Posted: 16 Jul 2007, 04:00
by AF
Reduce the fog level, its obscuring icons at max zoom
Posted: 16 Jul 2007, 04:35
by genblood
Will correct the fog issue. I re-centered the map. So, you
can circle the islands now ...
Here is a screen shot of it now...
Things I need to finish now ...
* redo metal map
* add grass and trees
* player locations need updating
* a few fixes here and there
I should have it done in a few days ...
Posted: 16 Jul 2007, 04:43
by pintle
The degree to which artillery/static plasma can reach the islands is something you may want to think about
Posted: 16 Jul 2007, 04:47
by genblood
The map size is 28x28. So, it should be a lot of room.
The screen shot is zoomed out ...
Posted: 17 Jul 2007, 06:58
by Forboding Angel
try setting fog at like .5 That way you still get your fog and it doesn't really obscure the view.
Posted: 17 Jul 2007, 09:55
by aGorm
Forb, your back!!!!!
aGorm
Posted: 17 Jul 2007, 18:21
by Dragon45
doesnt look bad now. dont worry genblood, it'll look a lot worse once you make 'improvements'. your maps always do.
Posted: 18 Jul 2007, 09:11
by Forboding Angel
Dragon45 wrote:doesnt look bad now. dont worry genblood, it'll look a lot worse once you make 'improvements'. your maps always do.
Just once in your life, could you try not being a cock?
Keep up the good work genblood, it's looking really nice.
And no I'm not really "back", I'm doing some spring stuff (more off than on) because of l3dt stuff in the works. I'm also in the process of getting married and moving. I have very little time to spend on my computer and to be honest. I like it that way.
But I have a bad habit of checking the boards when I'm bored at work (so generally once a week or so), so just consider me a lurker at this point

Posted: 18 Jul 2007, 22:41
by Dragon45
Forboding Angel wrote:
Just once in your life, could you try not being a cock?
you first
Posted: 18 Jul 2007, 22:44
by Dragon45
oh, and i actually complimented him. i said that every single one of his maps looks good at sum point in its lifetime.
Posted: 18 Jul 2007, 22:46
by genblood
DAMN ....
Play nice ...
If NOT ... IT"S A TIMEOUT >>>
NO ... COOKIE TOO...

Posted: 18 Jul 2007, 23:22
by genblood
I did only a few changes ....

An now it's complete ..
UPDATE: 7-18-07
It's done ... you can download it from this link
http://spring.unknown-files.net/file/32 ... -V2.5.sd7/
Post your comments ...