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Xta v9
Posted: 14 Jul 2007, 22:58
by Noruas
A new release of Spring is soon, but if you want to say something about xta v9 now, you can download it now.

Download for your own free will.
Posted: 14 Jul 2007, 23:00
by imbaczek
does it have the cool CA stuff like autoselect comm on start? every mod should have that ^^
Posted: 14 Jul 2007, 23:32
by Noruas
We do not use Lua, CA in some aspects are very far ahead of its time.
I advise trying the xta nuke for lag.
Posted: 15 Jul 2007, 01:25
by Relative
Damn, I wish BA had some of those models and effects. It almost makes me want to defect to the other side.

Posted: 15 Jul 2007, 03:54
by AF
I thought the CA autoselect com on start was just a lua widget bundled with CA that was on by default and can be extracted and placed in the normal folder so it can be used in every mod?
Posted: 15 Jul 2007, 03:56
by Noruas
Well i was going to say it, but figured it wasn't right for me to ruin it, yes almost any lua upgrade in ca can be converted to lua for any mod except for a few.
Posted: 15 Jul 2007, 23:10
by rattle
I've found some minor issues...
Construction units spam particles, even when they're not building or closed (vehicles).
Arm Com's nano particle effect starts too early and ends too late. Should only show up when it builds and stop when it's not aiming the nano anymore.
All MuzzleFlame particles should have frontOffset=0.25; in it. This sets the frontTexture off by a good deal. Look at it from the side and you'll see the difference.
I'll have a closer look tomorrow.
Posted: 16 Jul 2007, 00:37
by knorke
oooh how can you not like the flames?
next do teamcolored dgun.
new t1 crawling bombs might be imba because they bounce units around.
sadly sometimes it still feels like playing on 0.5 speed but hmkay
Posted: 16 Jul 2007, 01:57
by pintle
Relative wrote:Damn, I wish BA had some of those models and effects. It almost makes me want to defect to the other side.

you can play both mods you know, and that's not even counting CA.... or all the non-ta mods....
Posted: 16 Jul 2007, 02:11
by Zpock
rattle wrote:Arm Com's nano particle effect starts too early and ends too late. Should only show up when it builds and stop when it's not aiming the nano anymore.
I think this is intended? It looks cool and follows the TA intro.
http://www.youtube.com/watch?v=iSB-Rk1sYZw.
Posted: 16 Jul 2007, 11:53
by 1v0ry_k1ng
pintle wrote:
you can play both mods you know
gtfo
Posted: 16 Jul 2007, 13:06
by hunterw
damn i hadnt seen that in a long time
ta fucking rocks so hard
wouldn't it be awesome to be able to get the meshes and skins for all the units featured in that intro? you know they're out there on some hard drive, sitting, going to waste

Posted: 16 Jul 2007, 16:34
by rattle
Zpock wrote:rattle wrote:Arm Com's nano particle effect starts too early and ends too late. Should only show up when it builds and stop when it's not aiming the nano anymore.
I think this is intended? It looks cool and follows the TA intro.
http://www.youtube.com/watch?v=iSB-Rk1sYZw.
It wasn't exactly delayed. The particles appear before it finished aiming at the unit/building to shoot nanos at and stops after the torso, arm, etc. are reset. It should aim first and then spam particles. You can still have a delay by scripting one. It just feels better.
Posted: 16 Jul 2007, 18:57
by KDR_11k
Just use QueryNanoPiece to emit it, that way it won't do anything when stalling, either.
Posted: 16 Jul 2007, 19:31
by Neddie
1v0ry_k1ng wrote:pintle wrote:
you can play both mods you know
gtfo
Settle down.
Posted: 16 Jul 2007, 19:50
by Peet
KDR_11k wrote:Just use QueryNanoPiece to emit it, that way it won't do anything when stalling, either.
We have a winrar!
Posted: 16 Jul 2007, 21:18
by Noruas
Its amazing, cause thats what i used.
Posted: 16 Jul 2007, 22:33
by KDR_11k
Then why does it start too early?
Posted: 16 Jul 2007, 22:37
by Argh
Maybe the tolerance for such events is something hard-coded, and it turns slowly enough or is flashy enough to be really noticeable?
I'll have to check it out, later on.
Posted: 17 Jul 2007, 11:26
by KDR_11k
Or maybe he sets INBUILDSTANCE too early?