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Update: Under Pressure released into Public Domain

Posted: 06 Jul 2007, 01:22
by Pressure Line
Update: Under Pressure (all versions) Released to Public Domain 16 October 2007

Alright, first of all, sorry for bringing this thread lurching back to life, but i have decided to release this mod in its entireity into the public domain.

basically, if anyone likes anything thats in UP take it, use it, whatever. if someone wants to finish it, go for it!

*** *** *** ***

oops sorry guys, major bug in this one. re-uploading a fix as Alpha 2.1, link when its done.

fix crash error when storage sheds are killed

*** *** *** ***

major changes in this version!

new brown factory
factories resized to 4x4
towers given a buff
new medium tank/vehicle
new lookout posts
general rebalancing

*** *** *** ***

go and play, see what you think (and ignore the CA loading screens, solars and mexxes)

Known issues: # = fixed in dev version * = in progress

*Medium Tanks/Vehicles OP [to be converted to a lvl2 unit, new med tank/veh #done for green]
Towers underpowered
Scouts lack los and dps
#Green arty OP
#Green Con Tank cant build vehicle plant
Commander weaponmaindir unset
Com blast too large?

*edit* clear enough now? if you want to complain about my modeling/texturing piss off to another thread k?

Posted: 06 Jul 2007, 06:21
by chillaaa
Good to hear you're rolling with this PL... I'll try it out when i get home late tonight.

Posted: 06 Jul 2007, 10:00
by aGorm
Ill take a look at this when I get home! Exciting stuff!

aGorm

Posted: 06 Jul 2007, 11:51
by KingRaptor
The LMTs seem pretty weak to me, a Gremlin can one-on-one them easily. I haven't looked at Green's cannons but I assume they are similar, in which case they need firepower buffs.

Oh, BTW: Change Brown to Tan for the win. ^^

Posted: 06 Jul 2007, 21:00
by zwzsg
- You might want to learn about the FBI tags WeaponMainDirX and MaxAngleDifX for your commander turret, doesn't look good when the turned turn to fire into the inside. Oh and one brown comm turret has a wrong center.
- Many units have improper heights. Probably not very important however. The collision sphere are correct still.
- The wheels don't turn :(
- Zomg, you modelled and textured the inside of factory? Beside I don't like closed factories, you can't see what they're doing.
- Your constructor really look like tanks. Especially the way the green one fold his crane, and the tiny turret on the brown. The proportion of yellow/black stripe on the texturing must be much much MUCH higher.

Bah, nothing you can't find by yourself or already know about. No one plays anything else but XTA/BA/AA so I can't comment on balance.

So good luck for the future, may your modding skills bloom into leetness!

Posted: 06 Jul 2007, 21:05
by Neddie
You may want to play with slope tolerances for different sorts of land units, Pressure. That might allow you to use mobility as a balance criteria, which would make the whole process more complex, I'll admit, but also allow you to further develop role-based differentiation.

Posted: 06 Jul 2007, 22:36
by Abokasee
Link dont exsit anymore

Posted: 06 Jul 2007, 23:29
by Guessmyname
One of the UF servers gives 404 errors. Try another one

Posted: 07 Jul 2007, 06:33
by Pressure Line
@KingRaptor: towers need a major rebalance, in progress

@zwzsg: all in progress

@neddie: in progress

Posted: 07 Jul 2007, 07:35
by Abokasee
Guessmyname wrote:One of the UF servers gives 404 errors. Try another one
No It dosnt come to a 404 error

http://server6.unknown-files.net/files/ ... e7dd61a1d6

It comes to that

Posted: 07 Jul 2007, 10:27
by Pressure Line
what is peoples opinions on the speed of units?

about right? too fast? too slow? (just ignore the medium tank/vehicle in this)

Posted: 07 Jul 2007, 10:30
by Pressure Line
zwzsg wrote:- The wheels don't turn :(
will be done as soon as i have finalised the unit speeds.
zwzsg wrote:- Zomg, you modelled and textured the inside of factory? Beside I don't like closed factories, you can't see what they're doing.
fixed. new factory for the browns, and both have been resized to be 4x4 (instead of 8x8)

and ofc i did the insides of the factories. there is no reason not to do the job properly

Posted: 07 Jul 2007, 10:38
by Guessmyname
Abokasee wrote:
Guessmyname wrote:One of the UF servers gives 404 errors. Try another one
No It dosnt come to a 404 error

http://server6.unknown-files.net/files/ ... e7dd61a1d6

It comes to that
Yeah, that's more or less what I meant. A 404 error is a 'File not found' error. UF just has it's own special page for such errors which doesn't label them as 404. Try another server.

Posted: 07 Jul 2007, 11:16
by Pressure Line
KingRaptor wrote:The LMTs seem pretty weak to me, a Gremlin can one-on-one them easily. I haven't looked at Green's cannons but I assume they are similar, in which case they need firepower buffs.
how does making their hp the same as the light tank for that team, and 150% range sound? possibly a buff to damage as well.

ill also add a lookout tower, lots of los to make up for the air-only radar

Posted: 07 Jul 2007, 16:50
by Peet
Pressure Line wrote:
zwzsg wrote:- The wheels don't turn :(
will be done as soon as i have finalised the unit speeds.
Use get CURRENT_SPEED.

Posted: 08 Jul 2007, 11:50
by Pressure Line
Just uploaded Alpha 2 to UF, check first post for details.

Posted: 08 Jul 2007, 14:35
by Pressure Line
bugfix Alpha 2.1 uploaded to UF, sorry.

Posted: 09 Jul 2007, 14:11
by Pressure Line
just for you pintle ^_^

Image

from left: green con helicopter and light attack helicopter

ps: can we all tell the difference?

*edit* fully scripted with retracting landing gear (it looks awesome ^_^)

Posted: 11 Jul 2007, 15:16
by Pressure Line
Image

brown light attack vtol. enjoy.

Posted: 13 Jul 2007, 01:00
by Pressure Line
just wondering what people think... should the fighters have some sort of ground supression ability? like dropping a bomb or sth so they can take out isolated mexxes/power/turrets?