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Glest?

Posted: 08 Jun 2007, 09:10
by SinbadEV
Soooo... http://www.glest.org/

it's GPL'ed... they only have single player... why don't we just take ALL their stuff and put it in Spring?

Posted: 08 Jun 2007, 10:39
by AF
tbh theres nothing they have that spring doesnt save possibly lighting and meelee, btu meelee should be solved by lua anyway and lightings not that simple to take out.

Their AI is also a quite simple rules based system.

Posted: 08 Jun 2007, 11:08
by zwzsg
Are their models really compatible with Spring's model format?

I has been told many times melee doesn't work in Spring, have you just found a workaround?

Even if glest is GPL and you can legally add their stuff to another GPL project, wouln't it be resented very badly by the Glest community?

Posted: 08 Jun 2007, 11:16
by PicassoCT
We are the Borg (Swedish Slang for Springdevs) lower your Project and Surrender your GPL Free Content, your Game will adapt, your Work will be copypasted to serve us! Resistance is Futile!


Thats the Spirit ! ;) ;) ;)


PS: Do we have a Queen ? And funny little Nanos ? Nazivampirezombies from Outer Space for the Workx !!!

;) Sorry i shouldn`t post after Weed... i can see clearly now....


- Flame against the Borg removed -
Moderator

Posted: 08 Jun 2007, 16:09
by KDR_11k
Would be nothing wrong with that except Spring and Glest probably differ in so many ways that you can't take any code from one and expect it to work with the other.

Posted: 09 Jun 2007, 07:41
by Muzic
It would be heaven if somehow magically the way they do melee would work with our engine...... I want to put a saber on the arm of a pewee....

Posted: 09 Jun 2007, 08:21
by KDR_11k
I don't think it'd be that impossible, you could do things like lock the combatants to each other while fighting (because we don't have a grid and thus can't say something is adjacent) and have a sword weapon that does damage if it intersects with the enemy's hit primitive at any point of the swing (however unlike a beamlaser only once per swing and with interpolation between positions) and information exchange between both fighting units so you could e.g. have the fighting system from Settlers in Spring.

Posted: 10 Jun 2007, 03:12
by rattle
Did anyone try to use a short-ranged, sweeping beamlaser for a melee weapon yet?
...information exchange between both fighting units so you could e.g. have the fighting system from Settlers in Spring.
imbaczek made that LUA message system.
Haven't gotten it to work yet and the NB example didn't work either (SVN build).

Posted: 10 Jun 2007, 08:07
by KDR_11k
rattle wrote:Did anyone try to use a short-ranged, sweeping beamlaser for a melee weapon yet?
Yes.

Posted: 10 Jun 2007, 21:10
by SinbadEV
Last I remember the problem with melee combat was that an attack order targets the center of a unit, so if you make a very short range weapon it has to be long enough to hit the center of the largest valid target... otherwise it bumps into the thing trying to get "in range"...

Posted: 10 Jun 2007, 21:25
by AF
No it does indeed attack and it 'looks' like ts working untill you realize no damage is being done. This is becuse the centre fo the victim unit is too far away from the centre of the explosion to be hurt.

Posted: 10 Jun 2007, 21:42
by KDR_11k
AF, nope.

Posted: 10 Jun 2007, 22:58
by rattle
KDR_11k wrote:
rattle wrote:Did anyone try to use a short-ranged, sweeping beamlaser for a melee weapon yet?
Yes.
So, what was the outcome?
...right, pushing. Why do I even ask...

Posted: 10 Jun 2007, 23:46
by Zoy64
cant they just make the hit boxes bigger?

Posted: 10 Jun 2007, 23:56
by AF
no because if you hit a factory with a meelee weapon with damage aoe radius fo 50, itll only do damage if the distance to the centre of the victim is less than 50. damage calculations work based upon distance to centre of unit.

Posted: 11 Jun 2007, 02:43
by SinbadEV
you could maybe make melee units that can't attack buildings...

Posted: 11 Jun 2007, 02:53
by Zpock
or use 2ndary weapon vs buildings, like throw firey sticks

Posted: 11 Jun 2007, 04:10
by Felix the Cat
Zpock wrote:or use 2ndary weapon vs buildings, like throw firey sticks
Or even have the secondary weapon be invisible and only target buildings...

Posted: 11 Jun 2007, 05:08
by rattle
And enemies who are huge like xbox.

Posted: 11 Jun 2007, 05:14
by Felix the Cat
rattle wrote:And enemies who are huge like xbox.
wouldn't you want enemies to be small like psp for melee to work well :-/