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Very specific questions for you SY dudes. :)

Posted: 08 May 2005, 02:24
by smoth
OK, I wanted to know...

First textures are in that special dir... Which means that the spring texture could probably be different then the original TA texture...

This is an area of interest to me. A lot of people are bitching about it but to me this looks like a golden opportunity. Anyway, what I was thinking was this... in spring We see the units better. So why not just use a small texture in our gaf and then use a more detailed version in the unit textures dir?

I Know where is the question?

This is the question... can I have a different size texture then the TA one? as long as the name is the correct convention this should work.. right? also, can I use higher then 256 color images?

Ok that was the first.

Here is the second, in spring Damages are different. Why? is there a way to correct this?

Third, is there a setting to allow the units to blind fire while in FPS mode? The issue comes in when I am surrounded with my squad and I cannot fire or even aim in that dir.

Fourth... I know this is long but I have been soo busy prior to now that I was unable to dig into this. Is there a to turn off the regeneration?

Fifth. Is there a way to setup a custom interface?

I hope this isn't asking too much. I will eagerly await your responses.

Posted: 08 May 2005, 10:57
by Min3mat
Regen ROCKS please leave it in it means pros can micro their squads to keep them alive with XP as well improved their efficency (just like BFME :))

Posted: 08 May 2005, 19:02
by smoth
This isn't a feature request. I want to turn it off in my mod.

units can be REPAIRED if you want to keep your exped units alive. a later feature I am toying with is a feild repair squad. so your MS squads can heal in the feild.

Posted: 08 May 2005, 20:27
by Sean Mirrsen
Regen can't be turned off currently. I can make it once I acquire the source code. Heh, I think I should submit the changes I make to the devs, or I'll be making custom exes for myself forever. :P