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noenemyreclaim.
Posted: 19 May 2007, 19:37
by smoth
It would be nice if we had a per unit tag that could block enemy attempts at reclamation.
Posted: 19 May 2007, 23:13
by zwzsg
And another to use reclamation offensively, like a weapon >_>
Posted: 19 May 2007, 23:15
by smoth
it happens, I have seen con swarms reclaim a defensive structure before... really ugly. I rather cons be cheaper but the ability to suck up everything around them makes them a bit exploitable.
Posted: 20 May 2007, 05:25
by Ishach
in AA1.46 i think it was i vsed a noob on splintered4x4 and reclaimed everything he had with conbots
yeah even his commander
Posted: 20 May 2007, 07:11
by KDR_11k
I thought you were going to set everything to Reclaimable=0 anyway?
Posted: 20 May 2007, 10:46
by smoth
yeah I did but that doesn't mean that tag isn't useful

Posted: 20 May 2007, 11:05
by Tobi
I think this can be done with LuaRules.
Posted: 20 May 2007, 19:18
by imbaczek
It can, but AIs won't know about it until it's too late.
Posted: 20 May 2007, 21:12
by jcnossen
It can, but AIs won't know about it until it's too late.
The proper fix for that would be to add a lua binding for AI, not keep adding every possible combination of tags to fbi files.
Posted: 21 May 2007, 00:27
by smoth
not trying to start anything guys, a no is fine to.
Posted: 21 May 2007, 14:32
by 1v0ry_k1ng
worst feature ever, how am I going to get 'humilation!' victories where you reclaim your opponent to death with endless waves of decoy coms

Posted: 22 May 2007, 01:03
by smoth
ivory king, don't post about how it could effect your favorite mod. I was requesting it for gundam, that project shouldn't have that crap in it. This is an OPTION because it is a TAG that someone MUST actually put it in their mod.
Posted: 22 May 2007, 11:01
by 1v0ry_k1ng
k