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Feature reclaiming speed possible to change?

Posted: 16 May 2007, 15:32
by TradeMark
We can already affect the speed how fast you can repair some unit, or reclaim that unit. (change buildtime lower (IIRC)).

And now i need that in feature reclaiming, because my features gives energy, but they dont give it enough much!
Only like +100E/s

I could affect to that if i give the unit more buildpower, but then it builds everything too fast.

Can we please have something like buildtime=10000; in the features.
Then unit with 1000 workertime will reclaim that feature in 10000/1000 = 10 seconds. When that feature gives you 2000 energy, you would get 2000/10 = 200 energy per second.

Edit: Peeps seem to not understand me, added:
What i mean is: features itself have multiplier which allows my unit to reclaim them faster, without touching unit files. So it would reclaim only one feature faster, not ALL.

Please? :roll:

Posted: 16 May 2007, 17:16
by KDR_11k
There's a reclaimmultiplier tag in 75b1 IIRC.

Posted: 16 May 2007, 17:23
by TradeMark
:shock: really? where is the changelog?

Posted: 16 May 2007, 18:59
by KDR_11k
In the SVN or here.

Posted: 16 May 2007, 19:46
by TradeMark
Those are for unit fbi files? Not features?

Posted: 16 May 2007, 20:28
by KDR_11k
Yes. You said you could change the unit's workertime so I figured these tags are good enough.

Posted: 16 May 2007, 20:39
by TradeMark
What i mean is: features itself have multiplier which allows my unit to reclaim them faster, without touching unit files. So it would reclaim only one feature faster, not ALL.

Posted: 17 May 2007, 01:43
by AF
aka a buildtime tag for features.

Posted: 17 May 2007, 02:35
by TradeMark
yeah... as i said in my post....