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ground surrounding buildings
Posted: 29 Apr 2007, 08:15
by ohooli
buildings should have cement or metal or whatever from around them, to add a more industrial look to the game.
Posted: 29 Apr 2007, 08:28
by AF
We already have ground decals on buildings, this is a mod issue not an engine issue. It doesnt always look as good as you'd think though
Posted: 29 Apr 2007, 08:32
by ohooli
alright, someone move this topic then. but what about in supreme commander, it had all that gray shit around the buildings, it looked real cool.
Posted: 29 Apr 2007, 08:42
by AF
there're things like that in BA under factories.
Posted: 29 Apr 2007, 11:13
by 1v0ry_k1ng
ohooli wrote:alright, someone move this topic then. but what about in supreme commander, it had all that gray shit around the buildings, it looked real cool.
the only cool thing about it was the glowing wires when buildings were adjacent, otherwise it looked damn awful
Posted: 29 Apr 2007, 12:32
by smoth
ohooli wrote:alright, someone move this topic then. but what about in supreme commander, it had all that gray shit around the buildings, it looked real cool.
http://cs.selu.edu/~ssmith/BB/download.php?id=1181
ground decals.
Posted: 29 Apr 2007, 13:51
by Zpock
How do you do it then?
Posted: 29 Apr 2007, 14:16
by KDR_11k
Tags in the FBI. Read the changelog.
Posted: 29 Apr 2007, 14:16
by smoth
Ground decals, they have been in gundam since I think 1.0.
BUT rather then make you dig in the wiki or gundam:
UseBuildingGroundDecal=1;
BuildingGroundDecalType=fstor.tga;
BuildingGroundDecalSizeX=4;
BuildingGroundDecalSizeY=4;
BuildingGroundDecalDecaySpeed=0.01;
the grouddecal image goees in the unittextures folder.
have fun
CRAB BATTLE!
Posted: 29 Apr 2007, 15:21
by KDR_11k
For anyone wondering, the Decay Speed is how fast it disappears after the unit dies.
Posted: 29 Apr 2007, 19:52
by Fanger
O RLY...
U SHURE?
Posted: 29 Apr 2007, 21:49
by rattle
So alpha gets reduced by 0.01 every frame?
Posted: 29 Apr 2007, 22:56
by KDR_11k
I doubt it's per frame, in Gundam ground decals stay for quite some time.
Posted: 29 Apr 2007, 23:06
by rattle
Hmm... then it might be decay each 32 frames. Do they stay about 2 minutes in gundam?
Posted: 29 Apr 2007, 23:58
by zwzsg
By default, the number of ground decal is set to 0.
You have to go to the folder where you installed Spring, run settings.exe, then pull up the "Ground decals" slider. Btw:
Dear Devs, would you be as kind as to make it so the next Spring installer set that max ground decal bar a bit up? Many unsuspecting newbies have missed that awesome future, simply because it defaults to zero. Yes, for the few to non-existents people who really consciouly set that bar to zero, there would be the very minor annoyance having to put it back to null once after running the new Spring installer. But that is really nothing compared to the myriads of noobs who ignored the very existence of that feature and will suddenly be dazzled by that greatness of the ground decals. Pretty please?
Posted: 30 Apr 2007, 01:49
by j5mello
Also major note: Ground decals DO NOT rotate with the building i.e. they always face south.
Posted: 30 Apr 2007, 06:22
by Neddie
Isn't that on the large list of things to be changed eventually?
Sorry, someone called Crab Battle, and I was compelled.
Posted: 30 Apr 2007, 16:35
by j5mello
are you talking about zwzsg's or my commment neddie?