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Best AI?
Posted: 10 Apr 2007, 05:01
by gamer17
What is the best AI to play against?
Posted: 10 Apr 2007, 05:26
by Neddie
Right now? RAI.
Posted: 10 Apr 2007, 09:04
by Umrug
KAI-mingw32.dll, search for the download link somewhere here. Though, it can crash sometimes (1/3 of games), and builds no Anti-Air.
Posted: 10 Apr 2007, 18:19
by AF
KAI isnt the best at all, KAI is a shadow of its former self.
Posted: 11 Apr 2007, 13:15
by gamer17
Well, I just did a 1 on 1 with Kai and Rai.
Rai expanded, but did not build any def or units
so Kai won
Posted: 11 Apr 2007, 17:29
by AF
what map and mod?
Posted: 12 Apr 2007, 02:35
by gamer17
comet catcher remake on BA
Posted: 12 Apr 2007, 11:42
by Umrug
I have no inet @home, so I only play AIs. In 1x1 games RAI will often beat KAI, especially on low-metal maps, but when playing against human - KAI is better since it uses attack groups.
Posted: 13 Apr 2007, 14:16
by gamer17
What is a god version of NTai for general usage that I can get off of Unknown files?
Posted: 13 Apr 2007, 23:38
by AF
gamer17 wrote:What is a god version of NTai for general usage that I can get off of Unknown files?
If it doesnt come in an installer then expect to have to use NTai Toolkit to build a config file.
Pay attention to the NTai thread and the message being rammed into each and every post, I've repeated this at least a thousand times in this forum let alone the other forums on this messageboard.
Posted: 15 Apr 2007, 19:24
by 1v0ry_k1ng
KAI is the best but broken atm
RAI expands and spams but is pretty brainless, it just send waves
AAI dosnt really expand but makes good sized armys and uses them reasonably intelligently.
if you want a mid level 1v1,
try facing allied RAI and KAI vs yourself.
if want an easy 1v1, face either one of them
if you want a v easy 1v1,
face AAI,
Posted: 15 Apr 2007, 23:14
by gamer17
thanks
Posted: 16 Apr 2007, 02:24
by 1v0ry_k1ng
the best map for fighting AI is green comet or foothills.
may i doubly recommend foothills.
Posted: 16 Apr 2007, 05:55
by Neddie
The Pass v2.
Posted: 16 Apr 2007, 09:18
by submarine
I can only talk about my own ai, but i recommend large, open maps such as comet catcher, centerrock, plains and hills, painted desert
Posted: 17 Apr 2007, 14:10
by 1v0ry_k1ng
the latest test NTAI with the XTA config now beats every other AI on flat maps and any AI except KAI on maps with big hills
Posted: 17 Apr 2007, 15:33
by gamer17
1v0ry_k1ng wrote:the latest test NTAI with the XTA config now beats every other AI on flat maps and any AI except KAI on maps with big hills
Can you hook me up with your configs, because my Ntai sucks.
Posted: 17 Apr 2007, 19:23
by 1v0ry_k1ng
will do when finished, atm its only configed for arm.
also, problem emerged; it gives orders to units under construction or just finished construction in factories which then get stuck.
Posted: 18 Apr 2007, 15:28
by Hannes
i just tried RAI with EE 1v1 on small divide and WOW! it works perfectly with EE and its very challenging (ok at least for me

). It expands fast and masses units from all directions. Brilliant work Reth!
AAI is also quite fun but it doesnt support hubs and some minor other issues. KAI also plays quite well with its ruthless attacks but its stability isnt very good on my machine. NTAI (well the versions that i got working at least) plays very intellegently and gives a good challenge but ive had trouble with its stability several times and i struggled to get the configs situation sorted out for EE.