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Posted: 18 Sep 2006, 11:00
by Hellspawn
We have yet to see 50 pages of documentation =P.

Posted: 18 Sep 2006, 11:14
by Das Bruce
We have yet to see 1 page of documentation.

Posted: 19 Sep 2006, 04:29
by REVENGE
I am currently just porting and checking for bugs in terms of the new Hovercraft build tree. Any bugs I find will be smoothed out, and then any units that are too ugly in their current form will be retextured or remodeled. I'm hoping a modeler is going to help us out, else I'll have to learn wings3d myself and that may take some time.

Then, its off to balance land where we'll see where the units stand and how they need to be changed to fit in with the rest of AA.

Posted: 19 Sep 2006, 06:05
by REVENGE
Some early specifics, I've given core and arm each an advacned fortifcation wall cannon analogous to the dragon's claw/maw. They will have high impulse/aoe (core version is like fatboy on a stick expect less damage and more impulse), be very tuff when closed, and have a range less than pb/viper, but more than hlt. For anti-swarm purposes.

Posted: 19 Sep 2006, 07:52
by jjsmith
Ive taken my pills and have calm down :lol:

Posted: 19 Sep 2006, 08:07
by REVENGE
Hmm, how odd. While experimenting with large impulse factors, I manage to blast an AK off of the map at what appears to be greater than escape velocities, for it now resides outside of the skybox and never falls down. *shrugs*

Re: new mod in progress: AA:expanded (aae)

Posted: 19 Sep 2006, 22:57
by eddy
overkill wrote:its going to be a mutator for aa that adds units that me and Revenge thinks the mod is missing for example lvl 2 aa kbot and lvl 2 hovercraft.
just dont forget the lvl3 units. :mrgreen:

Posted: 20 Sep 2006, 01:25
by Neddie
I would like to ask that somebody scrap the current L3 and make a new one along the lines of further specialized L2.

Posted: 20 Sep 2006, 01:42
by Noruas
neddiedrow said:
I would like to ask that somebody scrap the current L3 and make a new one along the lines of further specialized L2.
Your wish shall be granted, for my mod atleast :-)

Posted: 20 Sep 2006, 01:51
by overkill
i think well do that

Posted: 20 Sep 2006, 01:52
by overkill
i think well do that

Posted: 20 Sep 2006, 01:59
by Neddie
A balanced and specialized one, hopefully.

Posted: 20 Sep 2006, 02:01
by Noruas
Look above, A double Poster! i will work my hardest, sir neddiedrow. May the best man win overkill!

Posted: 20 Sep 2006, 06:13
by REVENGE
Ok, what do you think of TLL's level 3 structure? I think we'll go with that and add a few MORE units that what TLL did. That means keeping most of the heavy mechs probably, but adding things like more lvl3 structures.

Posted: 15 Oct 2006, 05:21
by overkill
anyone got any ideas for a lvl 1 core kbot

Posted: 16 Oct 2006, 00:27
by Argh
Yeah. It's small, has a la-ser, and has a name that reminds us of an assault rifl-

Er, wait... they already did that? Are you sure? We can't call it the Steyr, or something? :roll:

Posted: 16 Oct 2006, 00:43
by rattle
Cheese helmet PW by gnome. Core's way to express their feelings about arm.

Posted: 16 Oct 2006, 00:50
by overkill
u mean my avatar :P

Posted: 20 Oct 2006, 00:40
by overkill
does anybody like the idea of moble dt's

Posted: 20 Oct 2006, 00:41
by overkill
does anybody like the idea of moble dt's