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Posted: 28 Jun 2006, 22:17
by smoth
Aun wrote:The gatling shields on the Goufs seem too powerful as well...
Compare their power to a rx78

Posted: 28 Jun 2006, 22:49
by Aun
smoth wrote:
Aun wrote:The gatling shields on the Goufs seem too powerful as well...
Compare their power to a rx78
Fair point, I tend to rush Goufs anyway. :wink:

Posted: 29 Jun 2006, 01:11
by Deathblane
I keep forgetting but the message tone annoys the HELL out of me. It makes me want to turn off the sounds. Apart from that it seems fine to me.

Just out of curiosity where did you get the voice for the Fed constructor from?

Posted: 29 Jun 2006, 01:20
by smoth
well it is in the gundam wiki but I did most of the voices outside of 3 units.

Posted: 01 Jul 2006, 03:15
by SinbadEV
Hurray, gundam is fun with the new uber commanders...everybody has to go play it now... and again, if you want more then one voice I could record myself or whatever... I was listening to team speak... it seems like everyone in the community has the same voice but me.

Posted: 01 Jul 2006, 04:08
by Aun
SinbadEV wrote:Hurray, gundam is fun with the new uber commanders...everybody has to go play it now... and again, if you want more then one voice I could record myself or whatever... I was listening to team speak... it seems like everyone in the community has the same voice but me.
Heh.

Posted: 01 Jul 2006, 12:56
by Rayden
Well i tried Gundam:

Kontra:
- Some units are not animated
- Some sounds are pretty annoying
a) write a text message and enjoy your ears hurting.
b) Some weapon sounds are really bad

Pro:
- Speech samples for units are nice
- Nice loading screen
- Buildings look good

I think if you finish the animation of all units and work on the sound the mod would be much better.

Posted: 01 Jul 2006, 13:02
by Aun
Rayden wrote:Well i tried Gundam:

Kontra:
- Some units are not animated
- Some sounds are pretty annoying
a) write a text message and enjoy your ears hurting.
b) Some weapon sounds are really bad

Pro:
- Speech samples for units are nice
- Nice loading screen
- Buildings look good

I think if you finish the animation of all units and work on the sound the mod would be much better.
Which units have missing animations? I don't mind the text sound, personally.

Posted: 01 Jul 2006, 17:12
by Zoombie
I don't remember any missing animations.

But I do remember seeing a lot of really neat animations that are compleatly unnessisary. Like the white base's side guns opening then reeling out then firing. Or the truks that drop of box's in the Lvl 4 factory.

Posted: 01 Jul 2006, 17:44
by Aun
Zoombie wrote:I don't remember any missing animations.

But I do remember seeing a lot of really neat animations that are compleatly unnessisary. Like the white base's side guns opening then reeling out then firing. Or the truks that drop of box's in the Lvl 4 factory.
Maybe he means units like the DOM, which doesn't walk but hovers or a flying unit.

Posted: 01 Jul 2006, 17:46
by Zoombie
Then that dosn't really count as a 'missing' walk animation, cuase the darn thing hovers!

Posted: 01 Jul 2006, 17:49
by j5mello
which is intenional. i think he means the ACguy and Zgok, Zeon's amphib assault mechs. they are on the to do list and will get fixed.

List what sounds u find annoying and Smoth will see what he can do.

Now my question is how did it play? all the things u brought up are cosmetic (necessary for this to be free of OTA content), none talk about balance or gameplay or just how much fun u had.

Posted: 01 Jul 2006, 19:09
by Rayden
Maybe he means units like the DOM, which doesn't walk but hovers or a flying unit.
I mean the unit with the ridicoulous long cannon ;). But it doesn't look like it hovers, more sliding unanimated over the ground.

To talk some useful stuff about gameplay i have to play it more often.

Posted: 01 Jul 2006, 19:24
by j5mello
well i don't know any tech specs about teh Xamel but it suppose to hover and i don't know how u want him to show that.

If i was to take a stab at the propulsion system of the Xamel i would say it uses a Minvosky Generator which alllows hover capablity without an noticable exhaust. and since Smoth is trying to stay close to canon as possible the current animation makes sense.

Posted: 01 Jul 2006, 19:45
by Aun
j5mello wrote:well i don't know any tech specs about teh Xamel but it suppose to hover and i don't know how u want him to show that.

If i was to take a stab at the propulsion system of the Xamel i would say it uses a Minvosky Generator which alllows hover capablity without an noticable exhaust. and since Smoth is trying to stay close to canon as possible the current animation makes sense.
AFAIK it uses the same system as the Dom series - hover jets.

Posted: 01 Jul 2006, 21:01
by j5mello
just checked, it does in fact use minovsky generator so it technically wouldn't have any visible exhaust.

Posted: 01 Jul 2006, 21:20
by smoth
I think you may be playing 1.0. Check the wiki, I have a link to the public test version.
Rayden wrote:Well i tried Gundam:

Kontra:
- Some units are not animated
The xamel hovers over the ground. It has no animation outside of it's cannon. Outside of that it really doesn't use it's arms.
Rayden wrote:- Some sounds are pretty annoying
Which ones? I'll address it.
Rayden wrote:a) write a text message and enjoy your ears hurting.
If you were playing 1.0 that was because in a prior version of spring I had to raise the volume for that version. Then in the next version of spring they corrected the audio volume so I had to adjust it in the next version.
Rayden wrote: b) Some weapon sounds are really bad
Which units?
Rayden wrote: Pro:
- Speech samples for units are nice
- Nice loading screen
- Buildings look good

I think if you finish the animation of all units and work on the sound the mod would be much better.
Thanks!

Posted: 02 Jul 2006, 07:44
by Egarwaen
Wiki feedback:

I think you'll find that it's the Dutchy of Zeon.

Can the Gouf and Dodais really be built from two labs?

Posted: 02 Jul 2006, 08:50
by smoth
Egarwaen wrote:Wiki feedback:

I think you'll find that it's the Dutchy of Zeon.

Can the Gouf and Dodais really be built from two labs?
duchy = dukedom = the domain controlled by a duke or duchess :)... considering it was ruled by... a man...

They mean the same thing. It was later called the pricipality of zeon.

BTW, people who needed a unit guide.... how do you like the progress on the wiki?

Posted: 02 Jul 2006, 16:27
by Egarwaen
smoth wrote:BTW, people who needed a unit guide.... how do you like the progress on the wiki?
It looks really good!