Posted: 28 Jun 2006, 22:17
Compare their power to a rx78Aun wrote:The gatling shields on the Goufs seem too powerful as well...
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Compare their power to a rx78Aun wrote:The gatling shields on the Goufs seem too powerful as well...
Fair point, I tend to rush Goufs anyway.smoth wrote:Compare their power to a rx78Aun wrote:The gatling shields on the Goufs seem too powerful as well...
Heh.SinbadEV wrote:Hurray, gundam is fun with the new uber commanders...everybody has to go play it now... and again, if you want more then one voice I could record myself or whatever... I was listening to team speak... it seems like everyone in the community has the same voice but me.
Which units have missing animations? I don't mind the text sound, personally.Rayden wrote:Well i tried Gundam:
Kontra:
- Some units are not animated
- Some sounds are pretty annoying
a) write a text message and enjoy your ears hurting.
b) Some weapon sounds are really bad
Pro:
- Speech samples for units are nice
- Nice loading screen
- Buildings look good
I think if you finish the animation of all units and work on the sound the mod would be much better.
Maybe he means units like the DOM, which doesn't walk but hovers or a flying unit.Zoombie wrote:I don't remember any missing animations.
But I do remember seeing a lot of really neat animations that are compleatly unnessisary. Like the white base's side guns opening then reeling out then firing. Or the truks that drop of box's in the Lvl 4 factory.
I mean the unit with the ridicoulous long cannonMaybe he means units like the DOM, which doesn't walk but hovers or a flying unit.
AFAIK it uses the same system as the Dom series - hover jets.j5mello wrote:well i don't know any tech specs about teh Xamel but it suppose to hover and i don't know how u want him to show that.
If i was to take a stab at the propulsion system of the Xamel i would say it uses a Minvosky Generator which alllows hover capablity without an noticable exhaust. and since Smoth is trying to stay close to canon as possible the current animation makes sense.
The xamel hovers over the ground. It has no animation outside of it's cannon. Outside of that it really doesn't use it's arms.Rayden wrote:Well i tried Gundam:
Kontra:
- Some units are not animated
Which ones? I'll address it.Rayden wrote:- Some sounds are pretty annoying
If you were playing 1.0 that was because in a prior version of spring I had to raise the volume for that version. Then in the next version of spring they corrected the audio volume so I had to adjust it in the next version.Rayden wrote:a) write a text message and enjoy your ears hurting.
Which units?Rayden wrote: b) Some weapon sounds are really bad
Thanks!Rayden wrote: Pro:
- Speech samples for units are nice
- Nice loading screen
- Buildings look good
I think if you finish the animation of all units and work on the sound the mod would be much better.
duchy = dukedom = the domain controlled by a duke or duchess :)... considering it was ruled by... a man...Egarwaen wrote:Wiki feedback:
I think you'll find that it's the Dutchy of Zeon.
Can the Gouf and Dodais really be built from two labs?
It looks really good!smoth wrote:BTW, people who needed a unit guide.... how do you like the progress on the wiki?