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Posted: 10 Apr 2006, 20:34
by .funkymp
Machiosabre wrote:one radar that got bombed, a comm in the open, easily accesable to cloaked comms great defence, guy on the other team already has like fusions, bombers and scouts for this masterfull plans to kill your comm, what're you doin?
he's moaning in this thread about comm bombing

Posted: 10 Apr 2006, 20:34
by Azu
Egarwaen wrote:As soon as the bombers take out your radar (or, more plausibly, an anti-radar missile), you're going to rebuild it.
If the com is already as close as it can be while still out of fireing range, it would take about 10 seconds for it to march in there and end the game. It would probally take more then 10 seconds just to get rid of the bombers even with some flak guns.
Posted: 10 Apr 2006, 20:36
by Azu
Machiosabre wrote:one radar that got bombed, a comm in the open, easily accesable to cloaked comms great defence, guy on the other team already has like fusions, bombers and scouts for this masterfull plans to kill your comm, what're you doin?
Could have 100 annihiliators and 50 vulcans and 1000 fusions and 50 krogoths and it wouldn't make a differance.
Posted: 10 Apr 2006, 20:37
by Machiosabre
well, maybe if you built them
Posted: 10 Apr 2006, 20:39
by Sleksa
I really would not like to say this, but i think you dont have enough experience from this game. even i dont have enough to call myself a "pro". But you, sir, can't be serious with sentences like "air is 100% useless", that makes makes Chris Taylor shoot himself. and saying that spies are useless makes every single military strategist in this solar system to have a heartattack.
now: some easy ways to spot a potential commbombing and ways to prevent it:
EARLY GAME:
1) Radar
2) 3 LLT:s
3) a couple of samsons
4) 1 crasher kbot and/or 1-3 defender towers
5)commander death= game ends
Late game:
1)Fink patrols
2)Proper defensive lines
3) commander death=game ends
4)proper use of term "scouting"
now i counted 8 different styles of countering the commbombing. 8 styles!
and you want more?
if this does not satisfy you, you can always do the stuff yourself, i have no objections against it :)
Posted: 10 Apr 2006, 20:39
by Min3mat
LOCK! FOR THE LOVE OF GOD LOCK!
Posted: 10 Apr 2006, 20:41
by Azu
Sleksa wrote:with sentences like "air is 100% useless"
I was being sarcastic, pointing out that that was what YOU guys were basically saying. Do you know what sarcasm is? I provided a link somewhere in this topic that will tell you the dictionary definition of it.
Posted: 10 Apr 2006, 20:42
by Azu
Sleksa wrote:saying that spies are useless
I never even said that, sarcastic or not. You are now flat out, blatantly, putting words into my mouth. *Blinks*
Posted: 10 Apr 2006, 20:42
by Kixxe
Azu wrote:Kixxe wrote:NOTHING WE CAN DO.
Can implement a simple option that I have already came up with for you that totally fixes the problem, and people who have no problem with it don't even have to use!
Like Hover commanders?
I like hovercraft commanders. It solves the com bombing problem.
PROBLEM SOLVED.
Posted: 10 Apr 2006, 20:43
by Machiosabre
they simply said that its plausable to defend your radar setup with anti air, and it is..airs not 100% useless, but if he overcomes your antiair with air, what makes you think you should win?
Posted: 10 Apr 2006, 20:43
by Azu
Kixxe wrote:PROBLEM SOLVED.
Not really. Please read the rest of that post rather then only the first sentence.
Posted: 10 Apr 2006, 20:43
by Egarwaen
Azu wrote:If the com is already as close as it can be while still out of fireing range, it would take about 10 seconds for it to march in there and end the game. It would probally take more then 10 seconds just to get rid of the bombers even with some flak guns.
Mistake #1: You're going to have backup radar.
Mistake #2: You've never seen what flak and L2 MTs do to bombers.
Mistake #3: It takes almost 10 seconds for a comm to cross an HLT's range, never mind get all the way through the rest of your base without running into anything, kill all your decoy comms without getting detected, and then kill your real comm.
Mistake #4: IIRC, Annihilators/Doomsday Machines have their own radar. At the two-hour mark, these are going to be your primary defence line. I don't
think the anti-radar-bombs do extra damage to them. If your enemy has enough bombers to take out your Annihilators/Doomsday Machines, even past your AA, he isn't going to need to Comm-bomb you. He's won.
Mistake #5: You aren't just going to have a defensive line. You're going to have LLTs spread throughout your base to discourage raiders. If you're Core, you're going to have armed Mexes and Mohos. You're going to have mobile units waiting to attack. Sure, the Comm
might get past your defensive lines before you get your radar back up. Then he dies. Then you win. Whoop-de-doo.
(All about Absolute Annihilation. I have no clue if XTA plays differently.)
Posted: 10 Apr 2006, 20:46
by Day
okokok lemme get this straight you people have all sorts of defense but not a single unit trying to attack? surely when you are continously raiding he wont have the time to plan a cloaked combomb
Posted: 10 Apr 2006, 20:46
by Azu
Egarwaen wrote:kill all your decoy comms without getting detected, and then kill your real comm.
Yes, I know, and have already stated, it is very easy to block someone from com bombing.. IF you know beforehand that they are going to com bomb! There isn't always an easy way to tell if they are going to until it's to late though, that's the problem. And most people aren't going to want to spend that much resources making dummy coms when they do not suspect a com bomb. If you make the defenses against a com bomb every single game, you will waste so much resources that it will likely cost you any hope of winning if they do NOT com bombing.
Posted: 10 Apr 2006, 20:48
by Kixxe
Azu wrote:Kixxe wrote:PROBLEM SOLVED.
Not really. Please read the rest of that post rather then only the first sentence.
k....
Can implement a simple option that I have already came up with for you that totally fixes the problem,
hover commanders.
and people who have no problem with it don't even have to use!
normal commanders.
Am i missing something here?
Posted: 10 Apr 2006, 20:49
by Azu
Kixxe wrote:Am i missing something here?
Yes. Noone will play HC for some reason. So I would be limited to singleplayer. Which isn't an option.
Posted: 10 Apr 2006, 20:53
by .funkymp
Azu wrote:Kixxe wrote:Am i missing something here?
Yes. Noone will play HC for some reason. So I would be limited to singleplayer. Which isn't an option.
no one will play HC - because 80% of people dont have a problem with comm bombing as they know a lot of counters to it that they utilise. even in comm ends - the other guys a moron if he's willing to even think about trying to comm bomb and take out your comm - as its basically impossible late game
Posted: 10 Apr 2006, 20:54
by Kixxe
What makes you think that everyone will be so fond over the new soloution? Many pepole HATE com ends and Dgun limit and refuses to play it.
And should the devopers need to spend alot of time on a solution to a very small problem if the solution may not be used at all?
Posted: 10 Apr 2006, 20:54
by Day
Just let this Guy talk we know better then this dont we?
Posted: 10 Apr 2006, 20:55
by Egarwaen
Azu wrote:And most people aren't going to want to spend that much resources making dummy coms when they do not suspect a com bomb.
It's not "that much resources". You only need two to catch the guy, since losing a decoy comm is quite noticeable, and they'll probably be in very visible places, so he'll stumble across them early on. And they're not just useful against comm bombs.
Keep in mind that this is assuming he doesn't bump into anything else, such as (presumably) the swarms of units you've got moving out to take advantage of your enemy pumping a lot of energy into his Comm instead of unit production.