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Re: Imperial Winter - where things stand, and how you can help.
Posted: 22 Mar 2011, 12:15
by liamdawe
So any progress, been a while since any said anything?
Re: Imperial Winter - where things stand, and how you can help.
Posted: 22 Mar 2011, 12:52
by knorke
I said over 9000 moons ago I would maybe have a look at walking animations but various things came up and so there is no useable result.

Sorry if anyone relied on that.
Re: Imperial Winter - where things stand, and how you can help.
Posted: 23 Mar 2011, 08:42
by Warlord Zsinj
We need to hunt down someone capable of animating our walkers... :/
Re: Imperial Winter - where things stand, and how you can help.
Posted: 23 Mar 2011, 13:55
by smoth
That excuse is getting old. There is more to be done than that.
Re: Imperial Winter - where things stand, and how you can help.
Posted: 23 Mar 2011, 16:06
by Forboding Angel
I added some visuals related stuff yesterday + some functionality stuff. It immediately improved the actual gameplay.
Game still has various issues tho. The flyers need some serious work, needs a new menu (I suggest integral). I also added chilicursortip2 (the non-laggy cursortip), but the graphical theme was gundam and I didn't feel like going through and fixing it. Maybe I will later on, but yeah, visually, a new menu is needed immediately.
Also, still using sounds from total annihilation? Come on guys!
smoth wrote:That excuse is getting old. There is more to be done than that.
^^ This
Re: Imperial Winter - where things stand, and how you can help.
Posted: 23 Mar 2011, 16:14
by Pxtl
I'm curious - we keep talking about the modeling and units, but has the gameplay even been nailed down yet? Last I heard it was S'44 without the supply system.
Re: Imperial Winter - where things stand, and how you can help.
Posted: 23 Mar 2011, 17:05
by Forboding Angel
As far as I can tell, yes quite similar, and it seems to work pretty nicely. I could be mistaken, but it seems like capturing command points may or may not be smoother in IW than it is in s44, however, that's an opinion thing.
If the units behaved correctly, consistently, it would be quite good, but atm it tends to be a little bit of a tossup (main issue are the skimmer things and the flyers).
Re: Imperial Winter - where things stand, and how you can help.
Posted: 23 Mar 2011, 21:03
by Nemo
The only similarity between IW gameplay and S44 gameplay is that they both use fixed-point capture resource systems, and that they both use basic RTS elements like factories building units.
Really, only a few people are qualified to talk about how similar/dissimilar the two games are when played seriously - 1v0ryk1ng, godde, pintle, and maybe a handful of others. Everyone else is basing that judgment on futzing with units in single player or random hearsay.
Re: Imperial Winter - where things stand, and how you can help.
Posted: 23 Mar 2011, 22:32
by Forboding Angel
Actually I only meant that it was similar in that capping command points = resources.
Re: Imperial Winter - where things stand, and how you can help.
Posted: 24 Mar 2011, 02:34
by SpikedHelmet
nemo gets defensive about S44 sometimes. <_<
Re: Imperial Winter - where things stand, and how you can help.
Posted: 24 Mar 2011, 04:07
by Nemo
Not so much defensive as stopping a silly rumor before it spreads more; S44 and IW diverged pretty substantially a long time ago, and it's unfair to Zsinj and the IW team for their work to be viewed as anything but something of its own, rather than a 'rip off of S44' or something similarly wrong.
Re: Imperial Winter - where things stand, and how you can help.
Posted: 24 Mar 2011, 04:54
by Forboding Angel
I don't think that that is what any of us meant tbh.
Re: Imperial Winter - where things stand, and how you can help.
Posted: 24 Mar 2011, 07:55
by Warlord Zsinj
Yeah, if anything we came first anyway

(I tease) I'd be happy to extol the differences of IW gameplay, but I'd rather keep things on topic.
Smoth, it isn't intended as an excuse. I don't need to make excuses because I don't exactly owe anyone anything. I was simply noting that I was hoping that knorke might be able to pick up that slack and seeing as he evidently can't that is now something that needs to be addressed.
The main problem, as I see it, is that the majority of the remaining work is somewhat beyond my current knowledge to work on. I was the principal artist and game designer for IW (though wolf has also done a truckload of art), and in these areas I know what to do and can do it reasonably quickly and well. Also in these areas, all of the work is basically done. The main areas of work lie outside my areas of knowledge (scripting, animating, GUI, back end stuff, sounds, etc). I don't really have the time to teach myself the complexities of a lot of this stuff, which is probably the main reason why IW is stalled where it is (I also currently don't have a computer capable of running spring). We've got to be one of the only mods that has an abundance of art and artists and not enough coders...
Perhaps I could whore myself out to other mods doing art in exchange for animations
Re: Imperial Winter - where things stand, and how you can help.
Posted: 24 Mar 2011, 08:30
by knorke
yeah sorry and all but i never said i will 100% surely make superb walk animations in no time.
knorke over 9000 years ago wrote:as i said originally i cant promise anything or how good that will turn out. [...]
so that might either turn out good, meh or no results at all

i had planned making an editor thing but for that i first had/have to better understand some general spring gayness like 2d+3d drawing, sync/unsync and bla. long way from some experiments to something usefull.
Re: Imperial Winter - where things stand, and how you can help.
Posted: 24 Mar 2011, 16:34
by Forboding Angel
Warlord Zsinj wrote:Perhaps I could whore myself out to other mods doing art in exchange for animations
You know how to get models from wings -> upspring -> s3o (Not scripted, I can do that crap

)?
^^ Evo has another faction damn near ready to go, but they have to be run through upspring into s3o's first.
I'd be happy to work hardcore on IW doing everything I can to get it all shipshape if you can take care of that :)
(Let me note here that I'm not actually being serious

)
Re: Imperial Winter - where things stand, and how you can help.
Posted: 25 Mar 2011, 00:06
by Warlord Zsinj
You mean uvmapping? I never really got the hang of that ¬_¬
Re: Imperial Winter - where things stand, and how you can help.
Posted: 25 Mar 2011, 02:26
by Forboding Angel
haha no, they're already textured and uvmapped. Just has to be put into upspring for purposes of crapping out an s3o (setting up pieces, origins, bla bla).
Re: Imperial Winter - where things stand, and how you can help.
Posted: 25 Mar 2011, 07:33
by Warlord Zsinj
As I never did any animating I really just used s3o for the purposes of previewing my textures
Re: Imperial Winter - where things stand, and how you can help.
Posted: 16 Apr 2011, 10:00
by Hentheden
What happened to everyone? Why no comments!
Re: Imperial Winter - where things stand, and how you can help.
Posted: 20 Apr 2011, 10:15
by Warlord Zsinj
comment
I'm still here just sorting out my life