Screenshots
Moderator: Content Developer
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The paladin got a texture and a normal map. The new skin is looking darker and more sci-fi (compare to armor in dead space or hellgate).
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I'd put a little bit of white in the center of the glowing areas.
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Yip - the glowing areas look much hoter now.smoth wrote:I'd put a little bit of white in the center of the glowing areas.
Like the mexes and stuff in ZK?! Why not...gajop wrote:nice, does it also glow?
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The cursed storage is inspired by the puzzle box from the hellraiser movies (especially obvious by the animations).
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The imperial storage has a spaceship land there and unload?
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These are flap gates...
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There is life after death... ask your local necromancer!
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I replaced the old priest model with a more powerful looking one. With this optical change comes a per-unit-mana-based healing system for the priest.
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The imperial hover tank is a perfect counter to underwater units and cursed hovering units.
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This looks just like a Harkonnen rocket launcher. Nice stuff.azaremoth wrote:
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LUPS based aura indicators as included in the latest version of the cursed.
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Those look awesome! What LUPS class are you using?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
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And I thought that FFA map would never see a use because I'd designed it badly. Nice pictures :)
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Groundflashes - the update rate Gould be higher for mobile units though.FLOZi wrote:Those look awesome! What LUPS class are you using?
It actually plays quite nice with jumping units. The seasite cliffs could be more heterogenious. But besides that I like the map.Silentwings wrote:And I thought that FFA map would never see a use because I'd designed it badly. Nice pictures :)
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There was long time no news or work done for the cursed. This delay is baby-induced. However, I found some time to do a unit that was missing in my demon collection. This is the cacodemon. As the name implies, it is "inspired" by doom's flying meatballs (cacodemon and the pain elemental).
The imgame role is not fully clear yet. I am thinking about a gunship with jump (=warp =teleport) ability over the whole map.
The imgame role is not fully clear yet. I am thinking about a gunship with jump (=warp =teleport) ability over the whole map.