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Re: Gameplay and Graphics. CALL TO ARMS!

Posted: 04 May 2008, 13:16
by Gota
Those cannons are too big.
Looks like a 24th century mech with a 16th century ship cannon.

Re: Gameplay and Graphics. CALL TO ARMS!

Posted: 04 May 2008, 14:05
by Saktoth
neddiedrow wrote:Unspoken corollary is that you don't refuse things on spurious style statements, a la Azaremoth's wonderful aircraft.
The bats? We didnt use them because Az wanted to retain all artistic control. We had to ask him before we even resized anything. Thats not how an open source project works.

Re: Gameplay and Graphics. CALL TO ARMS!

Posted: 05 May 2008, 05:43
by Gota
The y were totaly unepropriate..better to wait for others more suitable that will go nicely with mr.ds models.

Re: Gameplay and Graphics. CALL TO ARMS!

Posted: 05 May 2008, 08:58
by Warlord Zsinj
guns be too heavy...

Re: Gameplay and Graphics. CALL TO ARMS!

Posted: 05 May 2008, 09:39
by HeavyLancer
If you make the cannons look more like thin lazors it would look great.

Re: Gameplay and Graphics. CALL TO ARMS!

Posted: 05 May 2008, 10:01
by Neddie
Saktoth wrote:
neddiedrow wrote:Unspoken corollary is that you don't refuse things on spurious style statements, a la Azaremoth's wonderful aircraft.
The bats? We didnt use them because Az wanted to retain all artistic control. We had to ask him before we even resized anything. Thats not how an open source project works.
True. Tell me when Spherebot's revised source files are open so I can get started on Archimedes.