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Posted: 16 Aug 2006, 14:10
by Neddie
The amount of time it would take to hack Spring effectively without causing desyncs between players really wouldn't be worth it for a programmer, if I recall.

Re: Id say real newbs are the ones who cant handle critizism

Posted: 16 Aug 2006, 14:12
by TechnoTone
Maji101 wrote:Most people dont speak what they thinking most people are to afraid of conflict I am not "I stand at frontline and take what they can give".
Unless you are claiming to be a mind reader you shouldn't presume to speak for others. Just because you are one of the few who are accusing players of hacking doesn't mean you have silent followers. If you really think that then you are deluded.

Posted: 16 Aug 2006, 14:14
by Cabbage
It's not even possible to hack in a muliplayer game - maji, it's time you realised how stupid you've been acting. Just admit you were wrong or something eh? :P

Once again all you've claimed it to have a suspcion that people have been hacking, and this is purely based on "They got units into my base, somehow going to the only places where bases are likely to be situated on the map, and avoiding my non-existant defences, and my fighter spam couldn't stop them!"

...

Posted: 16 Aug 2006, 14:18
by Cabbage
Technotone Wrote:
Unless you are claiming to be a mind reader you shouldn't presume to speak for others. Just because you are one of the few who are accusing players of hacking doesn't mean you have silent followers. If you really think that then you are deluded.
+1

In hte replay we posted he claimed that his ally left after [his ally] he said he thought we were map hacking. Watched the replay and he said nothing..

Posted: 16 Aug 2006, 15:56
by unpossible
a single AK is a scout...as well as a raider. why bother scouting if you've got something that can do a decent job of wrecking up a totally undefended base? are planes the only 'allowed' scouts?
it still takes a heck of a lot of effort to wreck a base with a single AK whilst dodging the units hunting it.

Posted: 16 Aug 2006, 18:19
by BlackLiger
AK: Core Scout Kbot - OTA manual.

Posted: 16 Aug 2006, 18:59
by unpossible
BlackLiger wrote:AK: Core Scout Kbot - OTA manual.
created specially for maphackers :roll:

Posted: 16 Aug 2006, 21:39
by Cabbage
^^

Hmmph

Posted: 17 Aug 2006, 03:27
by Pxtl
I doubt only clanners will have to endure these random accusations. I'm a mediocre player by all accounts, and I've been accused of hax by noobs. This was against an enemy who first built an air plant and a small base around it (easily crushed with rocketbots), and then during the course of regular expansion I stumbled upon a firebase where he was metalstalling on building a hovercraft platform.

Consider that said game happened on Mars.

This player, upon my discovery of his second base, insisted that I could only be finding him by the usage of map hax, and my wide-ranging exploratory teams of AKs had nothing to do with my success.

Posted: 17 Aug 2006, 03:33
by Min3mat
he was right tbh, your evil avatar with its big googley eyes was spying on him!

Posted: 17 Aug 2006, 15:13
by SwiftSpear
Maji: You have the demo's of every game, there's really no need to accuse people of hacking based on hunches, you can go watch the demo and see exactly what all their units do and how their orders are set. If there was honestly any real suspicion I'd review the demo myself.

Posted: 17 Aug 2006, 16:49
by unpossible
SwiftSpear wrote:Maji: You have the demo's of every game, there's really no need to accuse people of hacking based on hunches, you can go watch the demo and see exactly what all their units do and how their orders are set. If there was honestly any real suspicion I'd review the demo myself.
go on, it's not a waste of time as it's quite funny. well the second one drags on a little :?

Posted: 17 Aug 2006, 16:54
by Cabbage
the smaller size one (740k?) is good ^^

Posted: 17 Aug 2006, 22:08
by Muzic
So maji's complaint in a nutshell

' oh noes i dint maek deefence wai i go die?? :(!

Ofcourse one could always look at the dents on the ground for where certain buildings are :D

Posted: 18 Aug 2006, 03:20
by LathanStanley
Muzic wrote:Ofcourse one could always look at the dents on the ground for where certain buildings are :D
which isn't exactly a hack but rather an "exploit" ... an engine bug...

its not better than hacking to do that...

its lame, and just don't do it.

lets just hope the new map format, or the next release fixes that, or at least remedies it..

Posted: 18 Aug 2006, 03:45
by Cabbage
Alternatively you can just have the sense to know where a base is likely to be... :roll:

Posted: 18 Aug 2006, 03:57
by mehere101
Would it be possible to have the height/altitude/elevation map be stored client side, and have only the explored parts deformed? IE. The main server has the "master" copy of the deformation map, and the clients get the parts they have explored.

On second thought, this whole idea screams "map hacks" and "de sync issues" written all over it.

Posted: 18 Aug 2006, 06:21
by Maelstrom
I proposed something similar to solve this, and it got jcnossens interest, but there hasnt been a mention about it at all since then. The topic can be found here:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3705

Any news from the devs if this is going to be implememnted at all?

Posted: 18 Aug 2006, 08:37
by Quanto042
Maelstrom wrote:I proposed something similar to solve this, and it got jcnossens interest, but there hasnt been a mention about it at all since then. The topic can be found here:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3705

Any news from the devs if this is going to be implememnted at all?
That is an awesome solution. Hellloooo DEVS????????

Somebody make a patch! :twisted:

Posted: 21 Aug 2006, 19:18
by hawkki
About the maphack: Do you really think that an open-source game wont get cheats ? Hell, constantly updating anticheat protected commercial games that are closed source have cheats. It really is impossible to get rid of cheats as long as the simulation runs on the clients computer.