Posted: 31 Jul 2006, 14:09
I had very good results in a 4 way FFA last night, me vs 3 AAIs.
Damn GM and Type 61 swarms. >_<
Damn GM and Type 61 swarms. >_<
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
I have been writing php all day. Between that, FF, gundam's model/balance/improvements and my school project I don't have much time to delv into any ai specific stuff.unpossible wrote:goto aidll/globalai/AAI/cfg/help & you'll find Sub's explanations for all the cfg files
If I free up any time, I'll look into it, but I have no experience and little time... so I make no promises.smoth wrote:I have been writing php all day. Between that, FF, gundam's model/balance/improvements and my school project I don't have much time to delv into any ai specific stuff.unpossible wrote:goto aidll/globalai/AAI/cfg/help & you'll find Sub's explanations for all the cfg files
i'll have a bash at making one then - what're the scout units?smoth wrote:I have been writing php all day. Between that, FF, gundam's model/balance/improvements and my school project I don't have much time to delv into any ai specific stuff.unpossible wrote:goto aidll/globalai/AAI/cfg/help & you'll find Sub's explanations for all the cfg files
did you set the energy ratio?neddiedrow wrote:Alright, it looks okay to me. Uhm... no ability to add an attachment, no easy hosting... Smoth, I'll bump this over to you for distribution.
I didn't raise the Scout speed limit because it seemed to cause the game to have lag issues, and besides, if you already clarify the Scouts per script, why do you need a numeric catch all? Seems logically redundant, and it works better at the moment...
The AI seems strangely skilled with building up a metal-making economy...unpossible wrote:be sure to set the energy ratio low then - gundam doesn't need anywhere near as much energy as AA
http://cs.selu.edu/~ssmith/BB/index.phpIceciro wrote:Where do I pick up the AAI code for Gundam?