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Posted: 15 May 2006, 22:38
by Zenka
Archangel of Death wrote:He was talking about the camera when he said "spring look".
I noticed it as well. free advertising!
Posted: 15 May 2006, 23:04
by SinbadEV
I think he's refering to the "bouncyness" of the quick "zoomy in, zoomy out" thing...
Posted: 16 May 2006, 00:16
by FizWizz
okay, I've watched it now and yeah, he was talking about the camera

.
I noticed something else though, see what method of camera movement he used?
Rotatable Overhead: +1
Posted: 16 May 2006, 02:06
by SwiftSpear
Fiz: I really don't think he's refering to TASping with that comment...
However, that being said, I can all but guarentee you that the guys at gas powered have spent ALOT of time playing spring and spring mods, they just don't talk about it because it's part of thier closed doors development process. In the game industry stealing ideas and concepts from mods is HUGE! Mods explore grounds that comercial developers rarely go, and if you're doing recearch for a new game you can often learn ALOT from the purities and extremes in the modding comunity. Spring may be a game engine but it's in many ways also a mod engine. As much as we're going to borrow quality sup comm gameplay systems be rest assured that they have borrowed systems from us as well.
Posted: 16 May 2006, 02:15
by Zoombie
And i, personaly, don't have a problem with it. Hell its for a good cause. In a small way it makes mod developers part of the GPG team.
Posted: 16 May 2006, 21:15
by RightField
While it is probable that GPG staff has played Spring, very likely indeed, I don't think they've been playing Spring mods, really.
Also, stop trying to pretend that there's some competition between Spring and SupCom. There isn't and if there ever was, GPG would own you faster than you could blink because it's a professional business worked on by people who get payed to do it, and I'm pretty sure that their skill combined is greater than the one found in this community. If the opposite was the case, then you would have jobs in gaming companies, like some already got and left, remember.

(No not me ffs)
Posted: 16 May 2006, 22:04
by Lindir The Green
Very true, unfortunately

Posted: 16 May 2006, 22:31
by SwiftSpear
RightField wrote:While it is probable that GPG staff has played Spring, very likely indeed, I don't think they've been playing Spring mods, really.
Also, stop trying to pretend that there's some competition between Spring and SupCom. There isn't and if there ever was, GPG would own you faster than you could blink because it's a professional business worked on by people who get payed to do it, and I'm pretty sure that their skill combined is greater than the one found in this community. If the opposite was the case, then you would have jobs in gaming companies, like some already got and left, remember.

(No not me ffs)
You give mods too little credit. The game idustry has a BIG thing for mods and mod teams, and it's more then just "that thing users do with our game after we make it". Modders get to do and try things that game developers don't even get to think about, because they don't get any profits at the end of the day it's really no skin off a modder's nose if they aren't the most popular at the end of the day, they made the game that they wanted to make. This is big to the game industry because they can see very distilled gameplay styles in action and see exactly what happens with players when they get these types of games. After what happened with CS you'd better bet that the game industry has thier eye on mod teams all over the place trying to cash in on that style of success. If I'm going to recearch what players like about spring and what makes spring popular then I'm DEFINEATELY going to take a look at the mods that are available (maby not all of them but a crossection at least). If nothing else the supcomm team would love to steal our modding talent and get people like the guys behind SWTA for spring doing work on thier engine. It pays off for them if they know who thier primary target is.
Posted: 17 May 2006, 02:50
by SinbadEV
GPG even has their own modding tools in simultaneouse developement... I think they REALLY want to get the modding magic over to their side here.
Posted: 17 May 2006, 02:54
by RightField
You missed my point. I didn't say that mods aren't important to gaming industry. I said that they probably hadn't been playing alot of Spring mods because they most likely don't have time to go through em all. Especially not balance mods. I am aware of the gaming industry's attitude towards modding. Hell, if I was living in the US I would have a job right now because of it, (Warcraft 3: Tales Of Raviganion mod) but I don't and I wouldn't want to work in the gaming industry anways.
Posted: 17 May 2006, 03:08
by SinbadEV
RightField wrote:You missed my point. I didn't say that mods aren't important to gaming industry. I said that they probably hadn't been playing alot of Spring mods because they most likely don't have time to go through em all. Especially not balance mods. I am aware of the gaming industry's attitude towards modding. Hell, if I was living in the US I would have a job right now because of it, (Warcraft 3: Tales Of Raviganion mod) but I don't and I am absolutely insane... woop woop woop woop woop!!!! bwahahahahah!!!
What industry do you work in?
Posted: 17 May 2006, 06:18
by SwiftSpear
The whole point of market rechearch is making time to review what's out there. Expecially interesting products like mods.
Posted: 17 May 2006, 09:33
by Kixxe
And yet, the biggest question remains...
Who gives a shit? Moving on>.>
We have yet to see any Aeon units... i wonder how the naval battles would look with a half a dussin hovertanks...
And we have only seen 1 "Supreme commander" to! Or?
Posted: 17 May 2006, 13:55
by Min3mat
wow i hope the cybran one looks kewl!
Posted: 17 May 2006, 14:28
by RightField
SinbadEV wrote:RightField wrote:You missed my point. I didn't say that mods aren't important to gaming industry. I said that they probably hadn't been playing alot of Spring mods because they most likely don't have time to go through em all. Especially not balance mods. I am aware of the gaming industry's attitude towards modding. Hell, if I was living in the US I would have a job right now because of it, (Warcraft 3: Tales Of Raviganion mod) but I don't and I am absolutely insane... woop woop woop woop woop!!!! bwahahahahah!!!
What industry do you work in?
None right now, I'm a design student and fine by that thank you. I don't want a job where I sit in front of the comp all day, although I can understand that you might want that.
Posted: 17 May 2006, 14:43
by DeathHawk
U cant really expect Chris Taylor to compete against His own creations theres just no competition to it, I mean we are using content from a game He originally made if we even attemted to compete with him he would blow us away with the flick of his wrist.
Of course Supcom is going to be better then TA i mean supcom is the spiritual successor. chris taylor says in one of his interviews supcom is going to have the same feel as TA so in a way the two should be similar.
Posted: 23 May 2006, 18:58
by Zoombie
Well, as we all know, handycams are not exactly the best way of getting vidio.
Here is a link to the high resolution, high quality trailer in its FULL GLORY!
http://www.gamespot.com/cgi/chkpt.php?s ... 206_wm.zip
Agreed
Posted: 23 May 2006, 19:32
by Pxtl
Developers have to play it safe with gameplay - they could have a shit-hot idea, but can't use it because it's too risky on a $30 million game. Modders can prove "yes, this bizarre idea can get mainstream acceptance".
Look at UT2k3 - many of the new concepts in that game were glommed from modders. For example the Bomb Run gametype is a mix of concepts from two mods called BoomBall and Frag*Ball. Look at how Team Fortress spawned a whole genre of games.
Posted: 24 May 2006, 20:41
by OverDamage
Posted: 24 May 2006, 20:57
by Zoombie
Don't we all?