In the first versions of spring-multithreaded, an option to disable Lua-based rendering was added. If this is what you are referring to, it was added only because it was an early version with many shortcomings and the Lua related performance issues had not yet been addressed. Yes Lua+MT is complex, but I cannot remember ever suggesting removal of the actual Lua-capabilities from the engine.Forboding Angel wrote:I might add that Zerver has advocated the removal of LUA completely, because it makes MT "harder".
Please folks, friendly discussion, no personal attacks.