Client moderators - Page 4

Client moderators

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Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

Betalord wrote:
but how would you know ? he can show a log with times in wich none of your friends was online and therefore you cant prove its false.
That's not a problem, server can keep logs of all traffic, but there are other ways as well.
okidoki :-) , ill be reporting if i see anything that deserves it then :wink:
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mother
Posts: 379
Joined: 04 May 2005, 05:43

Post by mother »

What the hell happened to my post?
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mother
Posts: 379
Joined: 04 May 2005, 05:43

Post by mother »

Betalord wrote:If you notice people making troubles, send the logs in. Mods can't be online 24/7, but players can be banned or restricted or something for troubles they caused while no mod was online, if people report it.
This is not an acceptable solution. Mod's need to be present to deal with griefers/etc. New players come in and see that crap going on and they leave. Existing players get really frustrated when this stuff happens and there is nobody that can do anything about it.

Not to mention that moderation by 'sending in logs' would open up a pandoras box of problems.

A plurality of Spring players seem to be americans, why are all the mods within and hour or two of CET? (Except Drexion who has been AWOL for 3 weeks now.)
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

Mother for moderator!
All who agree... say "I"

Bigsteve (01:30) "I"

vote mother in for mod! hes American so hes in the timezone that requires one and... hes super responsible! he has to be... hes called mother!

Can you think of a better name for someone to enforce the lobby rules than someone called mother?!
Everyone listens to their mother!

8)
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

unless I'm mistaken, Mother ain't called Mother for being motherly. But I'll say "aye" anyways, I see very few mods when I'm online.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

mother wrote:
Betalord wrote:If you notice people making troubles, send the logs in. Mods can't be online 24/7, but players can be banned or restricted or something for troubles they caused while no mod was online, if people report it.
This is not an acceptable solution. Mod's need to be present to deal with griefers/etc. New players come in and see that crap going on and they leave. Existing players get really frustrated when this stuff happens and there is nobody that can do anything about it.

Not to mention that moderation by 'sending in logs' would open up a pandoras box of problems.

A plurality of Spring players seem to be americans, why are all the mods within and hour or two of CET? (Except Drexion who has been AWOL for 3 weeks now.)
I agree, more american timezone mods are needed... However it is good that action can be taken by chatlog if nessicary.
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

I added DavetheBrave, he's from GMT-5.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Betalord wrote:I added DavetheBrave, he's from GMT-5.
Thank you.

Every little mod addition helps, although the vast majority of the time there isn't a mod even on, and when there is a mod on he's usually in game and thus not actively watching the channel anyways. so unless DavetheBrave intends on spending 12 hours a day just sitting watching #main I don't think the problem is quite compleatly dealt with yet :(
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Flint
Posts: 128
Joined: 17 Jan 2006, 08:57

Post by Flint »

I really doubt that at this point in time many more client moderators are needed, I am on all the time and It's never to a degree that absolutley demands moderation. In fact, adding moderators is a way to potentially add tension through social hierarchy and abusive egotism.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

tension through social heirachy...

Or perhaps just putting fucktards in their place?
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

"tension through social hierarchy and abusive egotism"? I think Das Bruce is a bit (a lot) closer to the mark.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

We've got an average user count of 100 or so users in main, and we've got an average admin count of 1. Mostly TAS users are pretty easy to admin, but still, IRC trial by error sources seem to indicate that with that many users and that few admins you're asking for trouble.

We really need to set up channel specific administration so that people can start and administrate thier own client channels, and we can assign #main ops that aren't globals and aren't perminently banning people from spring for being socially unacceptable in the chat channel.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Many of you are just firing up about the admin thing.

As long is i have been online (thats LOTS) there are some annoying ppl (thinks of... ), but not of the spamming type, so definitely, not worth kick/ban, but annoying nevertheless.

And about spammers/morons that deserve kicking/banning, im most sure as long there is one admin online, there is no need for more implementation of complex stuff.

After all, its all about just a game lobby channel, not aa serious place for developing software or technical service..

All the hype about more admins needed is not called imho.

I agree there are times no admin is on, and at that times, some morons appear, but nothing another amin at the rigth time cant solve.

that is my experience.

DaveTheBrave is very welcome as an admin!
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

meanwhile I have been kick banned from a forum for posting the following in response to a question about IP address:

11111111.11111111.11111111.11111111

because they thought I was spamming the channel... so we have to make sure our ops have brains and a general sense of humour, because sometimes it's okay to post the same thing more then once...
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

mongus wrote:Many of you are just firing up about the admin thing.

As long is i have been online (thats LOTS) there are some annoying ppl (thinks of... ), but not of the spamming type, so definitely, not worth kick/ban, but annoying nevertheless.
I'd say about one out of every four of my sessions in the Spring lobby sees some sort of idiot that deserves to be muted/kicked/banned. Some of these are for spamming, but spamming seems to be relatively rare. More often, it is some 12 year old simply being a dumbass and making comments that are quite inappropriate - hurling insults, making racist statements, and generally being a troll. These are the types that, in my opinion, should be kicked and banned.
And about spammers/morons that deserve kicking/banning, im most sure as long there is one admin online, there is no need for more implementation of complex stuff.
That's the problem. All too often, there are no admins online and in the Spring lobby rather than being in-game or idling. No need for complex stuff, just enough admins that we can be relatively sure of having one or more actively in the Spring lobby at a time.
After all, its all about just a game lobby channel, not aa serious place for developing software or technical service..
We want the game lobby channel to be somewhere where everyone can feel welcome, not somewhere where swear words, racist comments, and idiocy are acceptable because some people have a kneejerk objection to having any more admins.
All the hype about more admins needed is not called imho.

I agree there are times no admin is on, and at that times, some morons appear, but nothing another amin at the rigth time cant solve.

that is my experience.

DaveTheBrave is very welcome as an admin!
Seconded on welcoming Dave to the adminship.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I don't think it's entirely appropriate to ban people from spring for spamming in #main... but why the hell can't we ban them from #main? They really don't need to be in the main chat room to use spring features. If they don't see being effectively cut off from the primary communication channel as appropriate warning we can always submit replays of them ruining games to admins that can then determine that it IS acctually appropriate to ban them perminently or temporarily from spring as a whole.
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

I just added Decimator, he's from GMT-6.

I've read the posts here and will be adding some more flexible commands for server (and channel) administration with the next update, I just didn't expect the lobby to turn into IRC with time, so I will have to redesign the protocol a bit which may take some time ..
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

Added SwiftSpear now as well (GMT-8).
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

Added Tobi (GMT+1) - Tobi is now also officially part of the Spring team :)
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i'm GMT +1 too (shame asking to be admin is the worst liklely to become one ;.;)
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