Posted: 16 Oct 2005, 22:20
why not make the krogoth a bit weaker.
Open Source Realtime Strategy Game Engine
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And any other unit for that matter. We need to stop the krogoth, not all units there is.Good Counter, Make Core Reactors and Metal Makers have fewer hit-points and bigger explosions... making raids more effective when trying to detroy a Krog producing economy...
Gnome wrote:GZ, an Arm tank with the Core cow-looking camo textures? Silly
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Oooh... Why don't we just give Krogoths to the ARM instead then?
I like that idea makes things interesting beause almost everything Core has in supiour to Arm Like stronger land units Mostly Lvl2 and stronger Navel.
I still think it would be more fun to give arm a couter unit for the krogath.
but thats just my opinion
Krogs take about the same energy to maintain in combat as goli's do. If not less.SinbadEV wrote:doesn't it already draw lot's of energy to attack? instead of killing the krog, you block him up with DTs and take your forces round the back to take out his source of energy
FALSESwiftSpear wrote:Krogs take about the same energy to maintain in combat as goli's do. If not less.
Well, if we assume that the Arm and Core are derived from humans in the first place, we know that the Arm are indeed humans, and that a humanoid layout would make sense...FireCrack wrote:Gnome wrote:GZ, an Arm tank with the Core cow-looking camo textures? Silly
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As silly as a core kbot wiht an arm(humanoid) layout ?
I've done quick krogoth in a few games. Had my ally porc up front and then just pushed kroggies out in back, often I'll do it after an AK or piro rush which are just cheap enough to not seriously impede your late game build. A small AK swarm is acctually really good defence as well, and if you just kindof casually build 2-3 dozen of them in the beginning of the game, chances are your opponent will see them and immidiately draw porc lines (I've seen it happen several times) which usually means you just get the rest of the map.Kixxe wrote:Yes.and thats exactly what i call an unbalaned game... -.-
Even if a skilled core commander should be able to ward flash tanks off, and and then get a huge advantge is the late game, it's still stupid.
Why?
Since everyone will offcourse pick arm and rush since that is the esayest. If you have 2 players of eqwal skill but diffrent races, it shoud't mean that the other one wins just because he choose that race. Plus, you can choose less. If your arm, you rush. If your core, you defend. NO, if your arm, you do WTF you want, and can still win. You can porc, you can play defencive and expand, you can build gunships, you can have your ally protect you while you rush to leve 2....
As i see it, we have 2 choices:
1:We can build a anti-unit for arm, that can be usefull agsint more then one unit type. Put krogoths in a type, and make a anti-whatever towards that type. For example, put it in to the Slow type and make a wepon with low targeting speed but hig damage.
2: We lower the krogoths overall health untill it's beatebole and still worth the cash, meaning you have to combine krogoths and other units to win a game.
Oh, and i've seen krogoths ONCE outside a metal map. it was on redhaven where a guy did'nt build ANY defences at all almost and almost got owend bye a bulldog attack got out 1 krogoth... and then 2 more later.
It's called a penetrator...Dwarden wrote:ok Arm got mobile fusion ... why not mobile Annihilator ? :)