Posted: 20 Sep 2007, 17:36
Back on topic, ota balance sucked compared to the many options available to us now
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Balance, yes, but gameplay? Few mods play like OTA. L2 is necessary for a viable economy, most have Uberhack-style anti-air, and so on, many more L2 units are simply "bigger/better" versions of L1 ones (which was only true for a handful of OTA units), etc. Many of those features were quite different in OTA.pintle wrote:Back on topic, ota balance sucked compared to the many options available to us now
pintle wrote:Back on topic, ota balance sucked compared to the many options available to us now
I'm not talking about recreating Spring from the ground up. Other Frenches are already on it.Tired wrote:And who do you think's going to recreate Spring from the ground up to accomodate OTA completely, zwzsg? You? ~~
Some functionnality, like the better GUI, I'll keep, it's the units I want to be the same. It could be argued that some units and strategy effectiveness could depends on GUI functionnality, like for instance stuff that would requires too much micro to be useable in TA but can be done in two clicks in Spring, but I'll just ignore that point.Personally, I've found that Spring's gameplay is superior to OTA's as it adds functionality.
Deformable terrain is easy to remove, just one or two tags to each weapon. Still not sure I want to remove it though.If we're to recreate OTA exactly, then we'd better do away with this crazy deformable terrain.
I found out when I actually want to play efficiently, I use TA view, so.3D's got to go as well.
Well, first it will have closer gameplay. And now that we have the tags to shoot through allies and stuff, it could even be exactly the same gameplay."find a way to fiddle with the weapons tag to force Spring to behave closer to TAis made of fail. "Closer to" won't have the same gameplay either.
Generally, top player are stupid moron who can't do further modding than stats edit, and competent modders are stupid morons who cannot play better than average. Basic fact about all videogames. There's only 24hr per day, you can't excel at both modding and playing. Unless you're a deity like SY (ok, he does programming of game engine, not exactly modding, and that was after his years as top player, but still)Anyway, why don't you pretend to be a player more often. I'll offer you a tutorial in getting your butt stomped
You completly miss my point. I don't say cost effectiveness is unimportant, I say the role of a unit in the gameplay can't be reduced to a single value.and you can learn some things about the importance of cost effectiveness. =)
I consider you a FBI/TDF tweaker, not a trüe modder.*For the record, my mod, with barely 300 downloads, gets me credit for being at least a pretend modder
Teaching, helping, and discussion is not the same as "sharing". I am quite adamant about side specific units. Wotan has asked to use Talon units, and I refused.zwzsg wrote:I was convinced that good communication before public release was the way to go to prevent issues, but apparently it wasn't the case. In any way, keeping it a secret to TRO that Tired was reusing TRO's unit wouldn't necessarly have worked, since TheRegisteredOne checks Spring quite regularly he could have found by himself.
XDIshach wrote:5mug
I guess z's definition of a modder is someone who can create a mod with only the modding tools and could do with no outside content.Tired wrote:As for not having time to be both a top player and the world's greatest programmer, no one's asking you to excel in both - just play the game SOMETIME so you have some idea as to what you're doing. You berate fbi and stat tweaking precisely because you yourself are incompetent at it because you don't know how to play the very game you're trying to add to. 0o
Then what other option do content creators have to protect their work from theft, if the thieves do not cooperate?neddiedrow wrote:Excuse me, but throwing legal documents around is not something I would like to start. This is a line we shall not cross as a community.
Force is if you show up at Tired's house with a rifle. The courts aren't force, they're society's way to regulate the reasoning.neddiedrow wrote:It is not weapons you require, but tools. Force will not render effective results where reason cannot.
The idea of trying to go to a court of law over one person taking one model for non-profit reasons from another person who is not profiting for a non-profit game when about 20 people have played the former is really absurd.Peet wrote:Then what other option do content creators have to protect their work from theft, if the thieves do not cooperate?