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Posted: 31 Dec 2005, 19:59
by Caydr
I think we can all get rid of the idiotic christmas avatars now.
Checking arm con ship... edit: verified and fixed. Thanks
Posted: 31 Dec 2005, 20:14
by AF
mwha? Mines a winter avatar not an xmas avatar...
Posted: 01 Jan 2006, 08:15
by Caydr
Code: Select all
1.31 --> 1.32
Depthcharge launcher can't be built on water
anymore
"Phoenix" bomber port wing moved oh-so-slightly
towards the model's center... I'm psychotic
Nano tower buildtime reduced by a further 2000
units
Nano tower metal cost reduced by a further 50
units
Sumo cloaking removed
Spy minimum cloaking radius increased 25%
Arm construction ship can now build underwater
storage again
"Moho Exploiter" buildpic redone
Deflector strength increased roughly 400%
Deflector range decreased roughly 40%
Uniform mobile unit rotation speed increase: 10%
Uniform mobile unit acceleration increase: 20%
Uniform mobile unit brake increase: 20%
Uniform mobile unit maxvelocity increase: 15%
Removed the 8 least interesting load screens
Converted all buildpics to JPG
Level 1 bombers now drop the correct number of
bombs
http://prdownloads.sourceforge.net/ta-a ... p?download
Filesize cut nearly in half, is now only 9 mb.
Posted: 01 Jan 2006, 10:15
by Maelstrom
Caydr wrote:Filesize cut nearly in half, is now only 9 mb.
Damn you Caydr! Now I have no valid reason NOT to download AA!
new version crashed after 5 min of game
Posted: 01 Jan 2006, 11:05
by sergey
it was desync on server side (sync mistakes) and then i crashed
Posted: 01 Jan 2006, 19:06
by MR.D
I've also been experiencing alot of games crashing, as well as my own client in 1.32.
Its about 50/50 so far, typically a game will crash early or not at all it seems, usually while players are still using LVL1.
Posted: 01 Jan 2006, 19:11
by Caydr
Hmm... hmm...
Well, the big change in compression in this version was that every buildpic was converted to JPG, that alone saved over 7 megabytes. Then I cut some load screens, and it was down to 9 MB... AFAIK, no other mod has yet made this change, so there might be some unforseen consequences. I don't really see how though, it's just a different image format.
None of the other changes could possibly cause more/less stability issues AFAIK.
I'll not completely discount this, though. If many more reports like this come in, I'll revert to 1.31 and re-do the changes from scratch in case I made a typo or something.
edit: wait... there is one thing. When I multiplied all the speeds and such, I came out with a lot of numbers involving decimals about 3 places long at times. Now... this shouldn't really make a difference... it's hard to say though.
Posted: 01 Jan 2006, 19:50
by hawkki
Played shore to shore and game crashed after about 10minutes. Tried again because we had a guy having sync problems and thought that was the reason.
Tried again and he still had sync probs - kicked him right away. Again about 10 minutes into gameplay and spring crashes.
Never had this problem with earlier versions (been playing since 1.30)
Posted: 01 Jan 2006, 19:55
by Caydr
I was in the lobby just now, a guy said to redownload Shore to Shore. (though I don't really think that's the problem)
I think I might have an idea what the problem is, but it'll take some doing to fix it.
Edit:
I think I've fixed it.
Code: Select all
1.32 --> 1.33
Fixed sync errors related to FBI decimal values
Removed unused textures
http://prdownloads.sourceforge.net/ta-a ... p?download
If anyone could verify for me that the sync issue has been solved, that'd be great.
Posted: 01 Jan 2006, 23:48
by hawkki
On map: Road To War has crashed twice, first time when game was starting (after countdown immediately) And the second time we tried it crashed at the first attack. No sync errors though, but spring has never crashed like this before 1.32 AA
edit: happened again on another server, fewer players and again a crash on that map shortly after first attacks. No delayed sync or sync errors.
Posted: 02 Jan 2006, 01:21
by Bimsmicmam
I'm getting crashes on 1.33 too. The first one was in a 3v3 on River Dale, shortly after building a Core Adv Vehicle Plant the game crashed on me and went back to the TASClient. The second was in a 2v2 on Castles, right when I started building a second Penetrator (I built only one Penetrator, nothing else, in that Arm Adv Vehicle Plant before it crashed). I don't think it can be consistently recreated, since I tested the first instance by myself afterwards
Edit: Happened once more in a 2v2 on Foothills. I build an Arm Adv Vehicle Plant, and began building an Adv Construction Vehicle. This is really annoying, I can't finish games
Posted: 02 Jan 2006, 01:42
by Chocapic
May i give a suggestion ? take the F version off, nobody plays it anymore!
Edit: The file size cut was great

Posted: 02 Jan 2006, 01:47
by j5mello
BLASPHEMY

I play when there is a game hosted though as of late there have been less and less (and why not host my own u say, cause my router is huge steaming pile of ...)
And since i got BF2 Special Forces and NFS: most wanted ive had a lot to do

Posted: 02 Jan 2006, 02:14
by greenail
the core screamer long range missile tower appears broken, not 100% sure though.
Posted: 02 Jan 2006, 03:18
by Archangel of Death
give details on broken, thats a bit to vague to fix.
On the crashing, I think the infolog.txt in Spring's root folder could give some hints as to crashing. If one or two people could post them after a crash, inside a code box of course.
Posted: 02 Jan 2006, 03:42
by MR.D
Code: Select all
Number of damage types: 36
TA Spring 0.67b3
Using script Commanders
Using script Commanders
Player mayday joined as 0
Player MRD joined as 1
Player V_Lenz joined as 3
Player jensgb joined as 2
MRD added point: Start 1
mayday added point: Start 0
Player Aun joined as 4
<mayday> Allies: ima try rushin again
<MRD> Allies: k
<MRD> Allies: get those flash movin
<mayday> Allies: that lil bastard
<MRD> Allies: lol
Construction Kbot: Can't reach destination
!
<mayday> Allies: o well ima get him now
<MRD> Allies: u gotta gt ur metal back fir
st :D
User exited
Path cache hits 21 27%
Path cache hits 50 13%
This is all I have in the infolog.txt from the last game I played on 1.32 which crashed.
And here is the demo from that game.
http://mrd.str8-6.com/files/aa32.zip
Posted: 02 Jan 2006, 03:42
by jellyman
Played 2 games of 4vs 4 on greenhaven version 2, using AA 1.33-S. Crash both times just when we are getting to solid level 1 combat. First one my opponents thought they had killed my com, although I thought he had life left. Second the game froze. There was what looked like the start off a massive explosion, and a big cloud like after a com blow up. Crash could be com blowing up, or it could be coincidence. A few coms blew up I think without crashing.
Posted: 02 Jan 2006, 03:43
by Doomweaver
Chocapic wrote:May i give a suggestion ? take the F version off, nobody plays it anymore!
Edit: The file size cut was great

Agreed, but leave barebones, it's a good idea.
Posted: 02 Jan 2006, 03:52
by MR.D
Guys quit making random guesses, post your infolog.txt and demos from the last game played that crashed.
Please.
We need to help Caydr fix this and really this is the best way to do so.
Posted: 02 Jan 2006, 04:10
by Felix the Cat
Doomweaver wrote:Chocapic wrote:May i give a suggestion ? take the F version off, nobody plays it anymore!
Edit: The file size cut was great

Agreed, but leave barebones, it's a good idea.
How about making two packages available for download - "Basic" and "Full"? The "Basic" one would only have the -S variant (the only one that a lot of us play. The "Full" would have all variants.
Now that the file size is 9MB I suppose it doesn't matter... but if it creeps back up to 17MB, an option to only download -S would be nice.