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Re: IceUI
Posted: 08 Jul 2009, 10:42
by manolo_
Masure wrote:manolo_ wrote:one suggestion:
could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
IceUI options > control panel > enable select through
am i stupid or couldnt i command them now with minimap? i think minimap should be excluded by an additional setting
Re: IceUI
Posted: 09 Jul 2009, 15:58
by el_matarife
Does the "quit" option work for you guys?
Re: IceUI
Posted: 09 Jul 2009, 16:09
by Jazcash
Yes.
Re: IceUI
Posted: 10 Jul 2009, 09:51
by Gedanken
manolo_ wrote:Masure wrote:manolo_ wrote:one suggestion:
could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
IceUI options > control panel > enable select through
am i stupid or couldnt i command them now with minimap? i think minimap should be excluded by an additional setting
Commands work in the minimap for me. However menu->exit does not
Re: IceUI
Posted: 29 Aug 2009, 15:20
by MelTraX
I found some time over the last few weeks:
Code: Select all
+ Added my profile as a proper default profile and
the ability to load different profiles in
tweak-mode.
+ Added tooltips to the OS clock, ingame clock and
FPS windows.
+ Added an option to player info and unit
collections to resize the window to other
directions.
+ Added options to the console for number of rows
and number of rows for system messages.
+ Added an option to the console to hide
information about all points. In case the user has
a dedicated widget for point visualization.
+ The console shows chat redirected from autohosts
just like normal chat now.
+ Added some explanatory text to desync messages.
+ Added an option to the control panel to disable
background textures. This might conflict with
other widgets that replace the layout handler.
+ Middle-clicking the FPS window now reloads
IceUI. Probably only useful for development.
+ Added an option to the tooltip to hide the
ground information.
+ Added an option to the tooltip to show up to 5
modoptions that don't have their default value at
gamestart. Additionally it shows the wind speed of
the current map.
+ Added an option to click through the tooltip
window like with the console.
+ Added my table inspector for widget developers.
Enable debug mode in gui_IceUI.lua line 47 and use
WG.Inspect(table) in your widget to see the
contents of table.
* Fixed broken font rendering.
* Removed the usage of display lists to avoid
errors in the multi-threaded version of Spring.
* Fixed a crash in widget options if the widget
doesn't add descriptions to list items.
* Fixed buildpic aspect ratio preset for Complete
Annihilation.
* Fixed the Widgets menu entry to show the IceUI
widget selector.
* The menu now always pops up under the menu
button.
* Unit name and description in the tooltip are no
longer seperated by " - - " in for example XTA.
* The Unit Collections window can now be properly
disabled.
* Added an option to limit the number of units
displayed in the Unit Collections window.
* The Unit Collections window starts with idle
builders selected now because that's probably the
most important information.
* Shift-clicking on icons in Unit Collections now
adds that unit to the current selection.
* Fixed the sound volume slider for the new Spring
behavior (thanks Masure).
Use SpringDownloader, the IceUI updater,
SpringFiles or the
archives in the first post to update.
edit: Attached the new version combined with Satiriks changes.
Re: IceUI
Posted: 29 Aug 2009, 18:20
by manolo_
suggestion (coz i became familiar with it):
press and hold middle mouse button to move screen around, also use middle mouse button on the minimap to jump to that location (just tested under ca, dunno if ca blocks something)
edit: not mousebutton works for minimap
also: if tooltip shows nothing it should fade out
Re: IceUI
Posted: 29 Aug 2009, 18:29
by MelTraX
I don't think that has anything todo with IceUI. If you can't middle-click on the minimap anymore, make sure you have "Issue commands on mini-map" enabled in SpringSettings.
If you're not talking about the minimap, you might have enabled/disabled the SmoothScroll widget.
If that's both not what you mean, please offer a detailed description of your problem.
Re: IceUI
Posted: 29 Aug 2009, 19:08
by manolo_
tested with my fav mod xta:
works, should be caused by some kind of ca-widget
Re: IceUI
Posted: 29 Aug 2009, 21:39
by R-TEAM
Hi,
for me the best GUI ATM in spring.
Only miss the use of mod specific config files.
(on gundam as example i need only few parts of IceUI and
disable the most parts or change the position of parts only
in this mod)
Thanks.
Regards
R-TEAM
Re: IceUI
Posted: 29 Aug 2009, 22:31
by SkyStar
Mod specific GUI layouts would be nice, but its just a suggestion ^^ no complaints.
Re: IceUI
Posted: 29 Aug 2009, 23:48
by Neddie
That is the concern of game and mod developers, it is a little beyond the scope of what Mel is doing, though for many of the mods, a few modifications would make Ice perfect for their purposes.
Re: IceUI
Posted: 29 Aug 2009, 23:48
by Caydr
Tell the mod makers.
edit:

Re: IceUI
Posted: 30 Aug 2009, 08:15
by MelTraX
Allowing different profiles per mod should be pretty easy. I want to spend some time with the ladder now first though.
Re: IceUI
Posted: 30 Aug 2009, 18:10
by manolo_
k, found the widget that causes that stuff i discribted above: regret hybrid camera widget
Re: IceUI
Posted: 30 Aug 2009, 18:19
by Regret
manolo_ wrote:k, found the widget that causes that stuff i discribted above: regret hybrid camera widget
Will add next version.
Re: IceUI
Posted: 30 Aug 2009, 18:20
by Satirik
MOOOAAARRR FEATUREEES !!! ALWAYS MOAR !
Re: IceUI
Posted: 31 Aug 2009, 20:38
by manolo_
the included fps-widget will not change the background-color, when i select "global" and change it there for all widgets
Re: IceUI
Posted: 12 Feb 2010, 00:03
by Satirik
updated the console to add a number of line for scrolling (set to 1 by default) because i really don't like when i can't see the previous lines when scrolling
Re: IceUI
Posted: 12 Feb 2010, 08:18
by Jazcash
Satirik wrote:updated the console to add a number of line for scrolling (set to 1 by default) because i really don't like when i can't see the previous lines when scrolling
Thanks, I wanted this too

Re: IceUI
Posted: 09 Jun 2010, 21:51
by ecraven
i have implemented a few minor changes (added options for a minus in front of negative numbers, and non-si numbers, added some colouring of engine tooltips, fixed the startup script to work correctly under linux).
where should i put those? is there a git/svn repository that i may create a diff against? or should i just upload diffs here?
great ui, thanks for it!