Re: IceUI
Posted: 21 Jun 2009, 13:14
Answer to both questions is: you need to play CA.
IceUI options > control panel > enable select throughmanolo_ wrote:one suggestion:
could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
I had to change to snd_volmaster in the add_command function too.Auswaschbar wrote:Meltrac: change line 8toCode: Select all
local volume = Spring.GetConfigInt("SoundVolume", 60)
Code: Select all
local volume = Spring.GetConfigInt("snd_volmaster", 60)
thx, thats what i searched for :)Masure wrote:IceUI options > control panel > enable select throughmanolo_ wrote:one suggestion:
could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
Go to the options window (ctrl+f11 or through the menu) and select the Colors tab. The tabs are hidden behind the header. I know, that needs some improvement.Gedanken wrote:Also I've been wondering how to change the opacity of the grey background? Is there an option for that? Or any way of turning it off completely?
That's Satiriks code and I'm not really familiar with it. Seems to work fine for most people though. Maybe post your profile so I can check if anything is wrong with it?el_matarife wrote:I've been playing with my player window sizing issues and I've determined something keeps "snapping" it to zero height.
["Window Positions"]["Player Info"].size[2] :Del_matarife wrote:What's the config file variable for height of the player window?
Yeah, that has been reported quite a few times. Just delete the file in the IceUI directory as a workaround for now.el_matarife wrote:I've also noticed the "builds in progress" window keeps turning back on no matter how many times I've turned it off.
The detailed models are for example in CA or XTA. The effect is the Outline widget and another one. Didn't use them in ages though, so you gotta search for yourself. :)jorenm wrote:How do I get units to have that cool look in the OPs screenshot?
I think you can replace them using some Lua but I don't think there is a "enduser-friendly" way to do it.jorenm wrote:Also, is it possible to replace the various command buttons \ borders with better looking images? If it is, how?
Thx. :)Masure wrote:Fixed volume.lua in attachment
I found the outline widget, and that looks pretty good. It's definitely not the same as the one in the screenie though.The detailed models are for example in CA or XTA. The effect is the Outline widget and another one. Didn't use them in ages though, so you gotta search for yourself. :)
Alright, thanks.I think you can replace them using some Lua but I don't think there is a "enduser-friendly" way to do it.
works with the MT version here (spams gml error, dunno if they are IceUI ones tough)Gedanken wrote:Sorry if this has been asked, but do you plan to make this compatible with the MT version of spring? Is that a mammoth task that will require a major rewrite?
Yes, it's Ice UI causing the GML errors in the MT version. It would be nice if this could be fixed, I'm having to use 'Separate System Messages' atm which means I can finally read the chat but I can't see any system apart from the constant GML errorsSatirik wrote:works with the MT version here (spams gml error, dunno if they are IceUI ones tough)Gedanken wrote:Sorry if this has been asked, but do you plan to make this compatible with the MT version of spring? Is that a mammoth task that will require a major rewrite?
It's working fine for me, I haven't seen any changes for the worse yet. However, my CPU was displaying 100% in a SM games yesterday but I was getting 126 FPS when usually I get about 1MelTraX wrote:What are your experiences?
I'm guessing you mean the second column and that is not from the one deving IceUI (me) but from Satirik.Yogzototh wrote:To whoever is deving IceUI:
Could you please make the second info row in playerslist toggleable?
Nevermind Meltrax, IceUI is still a very good and the best UI so far.MelTraX wrote:I'm guessing you mean the second column and that is not from the one deving IceUI (me) but from Satirik.Yogzototh wrote:To whoever is deving IceUI:
Could you please make the second info row in playerslist toggleable?
I agree that quite a lot of IceUI is outdated and I have a lot of nice ideas to improve it. Unfortunately I don't have any time atm.I didn't think about ceasefire stuff as of yet so thanks for that suggestion. :)
+1.. I use MT build now, works fine (but not with all widgets like iceui and lups).JAZCASH wrote:Yes, it's Ice UI causing the GML errors in the MT version. It would be nice if this could be fixed, I'm having to use 'Separate System Messages' atm which means I can finally read the chat but I can't see any system apart from the constant GML errorsSatirik wrote:works with the MT version here (spams gml error, dunno if they are IceUI ones tough)Gedanken wrote:Sorry if this has been asked, but do you plan to make this compatible with the MT version of spring? Is that a mammoth task that will require a major rewrite?