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Posted: 01 May 2006, 19:35
by Kixxe
now now, let's not turn this topic to a flamewar>.>
After playing the new version on a larger map i do have to say that it's better now, but flamers still lack frontline action since their esay to avoid and get eaten up by any other unit. They are great for airdrops thou :D
Posted: 01 May 2006, 19:37
by Forboding Angel
I'm thinking flamers might need a .1 speed increase. Not much, but just enough.
Posted: 01 May 2006, 19:41
by Drone_Fragger
Forboding Angel wrote:Drone_Fragger wrote:Argh wrote:... first off, the next person who declares me a "f'ing noob" can come play NanoBlobs with me, and get owned. Nobody gets to call me a noob, period.
That is quite enough, Minemat. You talk trash, but you can't back it up. Do I need to spend a week playing this mod online and beating the snot out've you guys, before you're going to listen to reason? I don't have time for this crap- I have mods to build.
If Fang doesn't recognize the basic truth here, which is that the mod is pretty well broken at a fundamental level, that's fine- I just won't play it, and I'll ignore it from here on out. It's his mod, not yours, and I have yet to read his comments.
And, to make my point clear- I was working on that texture project on the side, in great part to help this mod... and now I'm not, because of these rude comments. I won't help people who put up with this kind of fanboy nonsense.
Damn Fucking right.
bullshit
For that matter I would be perfectly willing to hand your ass to you in E&E argh, just like you would hand mine to me in nanoblobs.
Mod envy is a nasty thing.
Hes not lying. It is broken. The first battle determines it all. In OTA the Dgun and Comlaser balenced things out, Because those flashes that just raided your mexxes get dguned, So don't survive to attakc you again. In EE, Those flashes are 2 or 3 Battle tanks, which your com can't do anything about, So he gets killed, you lose your expansions, and the game. For the love of god give the URC commander the Medium plasma tower weapon and The GD commander the Medium battle tank wepaon, Or make Level one defences worth building.
Posted: 01 May 2006, 19:57
by Fanger
Build Air....
Also side note, can someone tell me why TA is about the only game where your starting unit can wtf pwn almost any lvl 1 unit hands.. cause if that is the only way to balance stuff then id have to say that about 90% of "rts" games are broken.. as most starting units are just builders...
Posted: 01 May 2006, 19:57
by Min3mat
You'll stop just because of min3mat wich are know to be harsh and stupid (sorry min Wink) ?
^.^ i sure hope so! maybe then nanblobs will become fun again :D
thanks for the support krog.
drone fragger...
argh...
im noob at this mod but i spectate it a fair bit. it is good fun and pretty well balanced. hehe
spamming flames is fun tobe fair :D
Posted: 01 May 2006, 19:58
by Drone_Fragger
Fanger wrote:Build Air....
What with?
Thoise mexxes that the enemy now owns?
The metal from the commadne that was killed by a level 1 GD scout?
The non-exsistant metal makers?
Posted: 01 May 2006, 19:59
by Kixxe
So how does the other thousands of RTS with weaponless starting units do it?
Hmm...
Posted: 01 May 2006, 20:26
by j5mello
plz delete this
Posted: 01 May 2006, 20:27
by j5mello
lets try to make this civil people.
honestly fang has got a point. Telling him the mod is broken cause its on an engine for which 95% of the mods have an omnipotent starting unit is at the least immature and at most pure stupidity. i would say that TA is the only game i can think of where the starting unit can obliterate any unit, not just lvl 1 units, hell in most games u have a starting building not a starting unit but i digress.
If anything needs to be said and kept in mind with this mod it is:
THIS ISN'T TA, AND IT WON'T EVER BE, SO GET USE TO IT OR GET OVER IT!!!
feel free to ignore that cause i used formatting on it but it's true and the sooner u realize that then the less time we spend arguing and more time playing.
Posted: 01 May 2006, 20:29
by Drone_Fragger
In MOST GAMES THE BASIC TURRET CAN PWN MOST OF THE BSIC UNITS. ONE URC TURRET HAS TROUBLE KILLING ONE GD TANK AND SURVIVNG.
Posted: 01 May 2006, 20:34
by krogothe
Hmm thats a little true... but wall it and youre set
Posted: 01 May 2006, 20:36
by Fanger
that is utter rubbish.. if that is the case then your not building those in the proper spot, not only does a urc light plasma turret have more health and range than a gd tank, it is also a wee bit cheaper and builds much faster.. make sure you have radar or line of sight to its max range, and it will pwn that tank..
Posted: 01 May 2006, 21:08
by j5mello
as urc u should have an easy time getting los or radar coverage as well
U have the spider scout who should probably be one of the first three units u make. with its stealth and cloaking it has an easy time setting up a network of cameras so u can see ur enemy coming.
also u should be using covert mexes (no matter what people say about cloaking being use less) since they provide radar on a decent scale and jamming as well.
a key part of this mod is having intel on ur oppponent. turrets and units benefit from it esp turrets as there long range gives them an edge over units.
Posted: 01 May 2006, 21:17
by smoth
Moderators:
PLEASE EXTRACATE THE DRAMA AND EGO-STROKING into it's own thread.
I want to discuss E&E a mod WHICH I LIKE.
For those that complain about the mod...
build order:
metal
power
factory
con unit
The next 2 at the same time
(COMM expand)
metal
metal
metal
TURRET
TURRET
Factory
(CON expand)
metal
metal
metal
TURRET
TURRET
factory
and now
(factory)
unit(repeat)
(CON expand)
metal
TURRET
TURRET
I used this and rocked the place(NOT ON FOUR SKULLS).. anyone else care to share their build order?
Posted: 01 May 2006, 21:36
by Min3mat
skull is a high metal map.
i generally get 3 odd mexes before a plant dependant on the spacing then get a few tech 1 units (2-3) and use them to defned further expansion. i try to keep the com near the base after initially taking a few mexes.
Posted: 01 May 2006, 21:40
by BigSteve
I dont really know hoe to play this mod so I usually comm rush my opponent and reclaim his stuff before he has units!
seems to work for me :)
Screw building, thats for noobs, comm rush/ reclaim ftw
Posted: 01 May 2006, 21:52
by Min3mat
works scarily well to rush scouts such as spiders and scouts to reclaim wrecks (and in the GDs case RAID SO COST EFFECTIVELY ITS ILLEGAL :D)
Posted: 01 May 2006, 21:54
by Forboding Angel
BigSteve wrote:I dont really know hoe to play this mod so I usually comm rush my opponent and reclaim his stuff before he has units!
seems to work for me :)
Screw building, thats for noobs, comm rush/ reclaim ftw
1 turret(which is very cheap), would take you out in no time. Plus that would only have a prayer of working if your opponent was a total noob.
Posted: 01 May 2006, 22:04
by smoth
Min3mat wrote:works scarily well to rush scouts such as spiders and scouts to reclaim wrecks (and in the GDs case RAID SO COST EFFECTIVELY ITS ILLEGAL :D)
OOOH I did not think of using the scouts as forward salvage opperations... coool!
Posted: 01 May 2006, 22:21
by Kixxe
Do scout spiders have stealth? they get shot at quite ofen, and they are ofen not even close to the units...