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Re: Tower Defense thread.
Posted: 27 Apr 2009, 18:26
by Hoi
smoth wrote:you are not looking. They are there.
I mean from close up, and all of them in one pic or something, there are a few ingame screenshots but they are from far away and only show a few creeps.
Re: Tower Defense thread.
Posted: 27 Apr 2009, 19:03
by smoth
Re: Tower Defense thread.
Posted: 27 Apr 2009, 19:10
by Guessmyname
Yes, but that's a boss unit. Hoi and I are asking about the ordinary creeps. And there's still only one; just a few closer up pictures of some ordinary ones would help immensely.
And they're not renders? Wow!
Re: Tower Defense thread.
Posted: 27 Apr 2009, 19:11
by smoth
Those shots are just the model, full bright, in photoshop.
I do not believe in artificial pictures that misrepresent the model. Many of the gundam model shots are also right out of photoshop.
Re: Tower Defense thread.
Posted: 27 Apr 2009, 19:56
by zwzsg
1v0ry_k1ng wrote:there are plenty of classic spring units that need to make an appearance; I think a flash wave is more or less mandatory :p
You're missing a point here. Smoth is the not the kind of people to do mishmash of stolen models. He produces new content.
After ten years of flash rush, I for one would welcome the sight of fresh novel units.
Re: Tower Defense thread.
Posted: 27 Apr 2009, 20:54
by smoth
I should reitterate this point...
td is setup that waves are stored on the map.
meaning after TD is out, all you guys have to do is make map to have it spawn whatever waves you want.
Re: Tower Defense thread.
Posted: 28 Apr 2009, 12:26
by REVENGE
smoth wrote:I should reitterate this point...
td is setup that waves are stored on the map.
meaning after TD is out, all you guys have to do is make map to have it spawn whatever waves you want.
That sounds fun.
Re: Tower Defense thread.
Posted: 29 Apr 2009, 18:40
by Pendrokar
Are these Laser Cannons?
-
http://media.moddb.com/images/mods/1/10/9716/68400.jpg
Just the word "Cannon" doesn't give much...
Re: Tower Defense thread.
Posted: 29 Apr 2009, 19:02
by smoth
since it probably has been a long time
lasers
machine guns
flamers
lightning
cannon
Re: Tower Defense thread.
Posted: 29 Apr 2009, 19:05
by SeanHeron
Wow! Looks pretty sweet ass! I've never been a fan of Tower Defense, but I might give this a try just for looks

. Sean
Re: Tower Defense thread.
Posted: 30 Apr 2009, 14:18
by pintle
smoth wrote:since it probably has been a long time
lasers
machine guns
flamers
lightning
cannon
Did you remove the missile turrets? Or just forget to list em

Re: Tower Defense thread.
Posted: 30 Apr 2009, 14:44
by Pendrokar
Just that Level 4/5 Cannons look quite different from Level 1/2/3 cannons.
The barrel is much thinner so I thought they're either Laser Cannons or some Rail/Gauss Guns...
Re: Tower Defense thread.
Posted: 30 Apr 2009, 19:39
by KDR_11k
Pendrokar wrote:Just that Level 4/5 Cannons look quite different from Level 1/2/3 cannons.
The barrel is much thinner so I thought they're either Laser Cannons or some Rail/Gauss Guns...
Yeah, they're railguns.
Re: Tower Defense thread.
Posted: 30 Apr 2009, 19:41
by smoth
pintle wrote:smoth wrote:since it probably has been a long time
lasers
machine guns
flamers
lightning
cannon
Did you remove the missile turrets? Or just forget to list em

those to.
Re: Tower Defense thread.
Posted: 30 Apr 2009, 21:30
by manolo_
i saw an old video with it, i hope it will be released soon
Re: Tower Defense thread.
Posted: 07 May 2009, 15:03
by Saktoth
If you havent already, you are ofc free to use the Chickens and the Spherebot models if you like. Spherewarrior still uses the OTA script though.
Re: Tower Defense thread.
Posted: 07 May 2009, 19:01
by Deutscha
Hi,
ist the programming for this game finished (Final)?
Or in progress?
Thanks
Re: Tower Defense thread.
Posted: 07 May 2009, 19:45
by Neddie
In progress.
Re: Tower Defense thread.
Posted: 09 May 2009, 10:09
by dra6o0n
Have you considered using the reclaim ability as a primary weapon for a tower?
Maybe it could be a alternative way to build profit by "recycling" your enemies while they attack... Of course, you'd have to balance that...
Re: Tower Defense thread.
Posted: 09 May 2009, 20:49
by KDR_11k
dra6o0n wrote:Have you considered using the reclaim ability as a primary weapon for a tower?
Maybe it could be a alternative way to build profit by "recycling" your enemies while they attack... Of course, you'd have to balance that...
That's a bad idea because reclaim does not attack automatically without using tons of lua and when you're using Lua you can just as well have a gun that gives money when it hits rather than reimplementing the targetting code. Besides, I doubt TD uses Spring resources so Lua has to add that money anyway.