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Re: Tower Defense thread.
Posted: 25 Apr 2009, 20:13
by Argh
Well, feel more than free to use anything from Nanoblobs that strikes your fancy, and modify it however you want.
Re: Tower Defense thread.
Posted: 25 Apr 2009, 22:58
by smoth
Might do that argh,
I can do waves of any project. If you have a particular art style for the map in mind I can also do that.
Re: Tower Defense thread.
Posted: 26 Apr 2009, 01:43
by Jazcash
Re: Tower Defense thread.
Posted: 26 Apr 2009, 08:43
by REVENGE
TheFatController wrote:1v0ry_k1ng wrote:why dont you just use models from other games? this is spring tower defence, it seems plausible that spring units will make camero appearances, right?
I'm 100% serious when I say emmanuel's unit pack would look perfect as critters:

Did he model all that stuff himself, or is it stolen/mixmatched from other models?
Re: Tower Defense thread.
Posted: 26 Apr 2009, 22:11
by Neddie
I think he made them all, they follow the same basic design concepts and are visually similar.
Re: Tower Defense thread.
Posted: 27 Apr 2009, 04:30
by kburts
wow, those would look amazing as critters!
Re: Tower Defense thread.
Posted: 27 Apr 2009, 04:30
by smoth
kburts wrote:wow, those would look amazing as critters!
those models are terrible. Someone else can use them, I won't put them in.
Re: Tower Defense thread.
Posted: 27 Apr 2009, 04:52
by kburts
holest?!?!... what is wrong with them...
but on another story, do you have any creeps made or anything like that?
Re: Tower Defense thread.
Posted: 27 Apr 2009, 04:59
by smoth
They are shit, 3dos with shit 3do texturing.
Re: Tower Defense thread.
Posted: 27 Apr 2009, 05:00
by zwzsg
kburts wrote:but on another story, do you have any creeps made or anything like that?
Check the first post, it has vids, images, etc.. :
http://www.moddb.com/mods/tower-defense ... t#imagebox
Re: Tower Defense thread.
Posted: 27 Apr 2009, 05:02
by MidKnight
neddiedrow wrote:I think he made them all, they follow the same basic design concepts and are visually similar.
Emmanuel makes his units out of prefabricated parts, IE he makes parts and puts them together to make units.
At least that's what I gathered from his more-or-less understandable talk.
Re: Tower Defense thread.
Posted: 27 Apr 2009, 13:38
by 1v0ry_k1ng
I imagine the textures are terrible, but those models look interesting
there are plenty of classic spring units that need to make an appearance; I think a flash wave is more or less mandatory :p
Re: Tower Defense thread.
Posted: 27 Apr 2009, 14:04
by imbaczek
weasels more so imho
Re: Tower Defense thread.
Posted: 27 Apr 2009, 14:11
by Pendrokar
Guessmyname wrote:Or just give cash based on damages rather than kills?
If this TD will have regenerative critters then this won't work!
Will this TD have regenerative critters?
Re: Tower Defense thread.
Posted: 27 Apr 2009, 14:37
by Hoi
Could you show some pictures of the creeps? I only see pictures of the towers so far

Re: Tower Defense thread.
Posted: 27 Apr 2009, 14:45
by Pxtl
Argh wrote:Well, feel more than free to use anything from Nanoblobs that strikes your fancy, and modify it however you want.
I remember you were planning on giving NB a conventional teamcolour set (instead of their little idea-bubbles). Did you ever do that?
Re: Tower Defense thread.
Posted: 27 Apr 2009, 16:36
by smoth
Hoi wrote:Could you show some pictures of the creeps? I only see pictures of the towers so far

you are not looking. They are there.
Re: Tower Defense thread.
Posted: 27 Apr 2009, 17:40
by Jazcash
Nab the Arm Mobile Anti nuke and make it faster for awesome creepy crawly.
Re: Tower Defense thread.
Posted: 27 Apr 2009, 17:44
by Guessmyname
I think what he means is renders. We have ingame shots of turrets and creeps, but only renders of turrets to go off (well, except for that awesome boss-creep of doom). Bit of a problem if you're trying for an idea of the visual style to make creeps yourself.
Re: Tower Defense thread.
Posted: 27 Apr 2009, 18:14
by smoth
those are not renders, just in editor shots. I don't do renders.