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Re: IceUI
Posted: 16 Dec 2008, 10:38
by Gota
Pressure Line wrote:Got a few million US dollars lying around to fund R&D?
Srsly. You're an idiot.
You don't need a few million dollars to make the gui look like that you moron.
Go troll someplace else.
Re: IceUI
Posted: 16 Dec 2008, 13:14
by Hoi
You're the one trolling here, stop it, it wouldn't be nice for meltrax to get his topic locked just becaus of your trolling.
Re: IceUI
Posted: 17 Dec 2008, 12:15
by Satirik
gota, just make a 9picts component for IceUI, it's the first step, i guess you could find a lot of people to make the pictures for each windows then
it should not even be hard to make :
Code: Select all
frames:New("rows", {
texture:New({
filename = "camera.png",
innerW = 32,
innerH = 32
}),
text:New({
text = "TA",
align = "center"
})
}, { 32/47, -32/47 })
it makes a two rows frame with 1pict of the camera and a name, what you need to do is a component with 3*3 frames (3rows with 3cols in each) with a texture inside, you must not resize any pict but repeat them (maybe texture doesn't support that yet but you can improve it), then you need to add that new 9picts component to the windows layers, and read the pict names from a file somewhere
Re: IceUI
Posted: 05 Jan 2009, 03:56
by Forboding Angel
http://www.imagebam.com/image/3e322322713217
ICEUI at 1920x1200 looks totally miserable. COuld you do something about it?
Re: IceUI
Posted: 05 Jan 2009, 05:10
by ZellSF
ctrl-f11?
Re: IceUI
Posted: 05 Jan 2009, 05:28
by Forboding Angel
Can't adjust font size. Can't magically make everything fit on the top row. THe font that massive looks pretty ugly. Perhaps something could be done with the scaling so that it doesn't go all omg?
Re: IceUI
Posted: 05 Jan 2009, 18:42
by ZellSF
It doesn't do that on Windows, current Spring version...
Re: IceUI
Posted: 05 Jan 2009, 18:57
by MelTraX
That does look pretty miserable. Let's find out why.
Which OS do you use? Which version of IceUI? You can find out the version by opening the updater (sh or bat) and looking for the Revision variable.
It is pretty weird though either way. Maybe you'll have to talk to me in the lobby so I can give you a few files with debug output.
Re: IceUI
Posted: 06 Jan 2009, 04:48
by Forboding Angel
latest version as per your link on the first page, and the updated bat telling my no notable changes (rev81)
vista
1920x1200
Edit: Found the issue. Had nothing to do with ICEUI. Sorry about that.
Re: IceUI
Posted: 06 Jan 2009, 08:41
by Masure
Forboding Angel wrote:latest version as per your link on the first page, and the updated bat telling my no notable changes (rev81)
vista
1920x1200
Edit: Found the issue. Had nothing to do with ICEUI. Sorry about that.
What was the issue then ? Maybe it could be useful to others.
Re: IceUI
Posted: 15 Jan 2009, 16:39
by Acidd_UK
In the latest version as of now, UnitCollection starts as being 'on' every game, though it shows up as off in the widget list. When I ckick it in the widget list, it goes away and still shows off. From then on I can toggle it on and off as normal, but I can't get rid of it automatically at the start of games.
Re: IceUI
Posted: 15 Jan 2009, 16:43
by MelTraX
Yeah, sorry, that has nothing todo with the latest version of Spring. Been like that since it's been released.
For now just rename the lua file in Widgets/IceUI to anything but .lua if you don't want to use it. Sorry.
Re: IceUI
Posted: 15 Jan 2009, 18:25
by Acidd_UK
NP - I thought renaming/deleting it might be a quick workaround, but didnt try it yet.
While I'm here, the default cmd bar has a width of 3 (controlpanel.lua line 156). I manually editied that line to give 5 command icons per row, but when I updated recently it got reverted to the default of 3. If I change it via the options menu, does it get saved somewhere else so that the value is protected between updates?
Finally, IceUI rocks, it makes Spring sooo much prettier!
Re: IceUI
Posted: 15 Jan 2009, 18:34
by MelTraX
If you change it through tweak-mode (like you're supposed to

), it gets saved in your IceUI profile. And if an update overwrites that, please tell me. That's not supposed to happen.
Re: IceUI
Posted: 15 Jan 2009, 18:39
by Masure
MelTraX wrote:If you change it through tweak-mode (like you're supposed to

), it gets saved in your IceUI profile. And if an update overwrites that, please tell me. That's not supposed to happen.
Command columns setup through tweak mode works fine for me.
Re: IceUI
Posted: 25 Jan 2009, 03:21
by Forboding Angel
Sorry, the above happened when I included it in the mod archive. COuld you make it so that it can be included with the mod?
Re: IceUI
Posted: 25 Jan 2009, 03:57
by lurker
Well that was fun.
- 2x Spring.CreateDir(GUI_DIRNAME) Spring.CreateDir(PROFILES_DIRNAME) before table.save
- adjust glGetTextWidth * vsx / vsy * 1.33333333 by zerggin's equation
And it works!
Re: IceUI
Posted: 17 Feb 2009, 00:30
by Jazcash
How do I set the grey box backgrounds that most elements have to transparent?
Re: IceUI
Posted: 17 Feb 2009, 01:40
by smoth
WE WILL TAKE AWAY THEIR GREY BOXES!
Re: IceUI
Posted: 17 Feb 2009, 01:45
by Jazcash
smoth wrote:WE WILL TAKE AWAY THEIR GREY BOXES!
You don't have to take them away. I'd just like a transparency option please ^_^