[WIP] - My TA re-modeling and re-design - Page 24

[WIP] - My TA re-modeling and re-design

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: [WIP] - My TA re-modeling and re-design

Post by [Krogoth86] »

Done...

I've uploaded a 7z file that contains the model which I resized so it fits the 4x4 footprint & added the needed points. BTW when setting up a s3o next time I wouldn't call the first piece xxx.3ds (because the .3ds term might cause problems) so just call it main, base or whatever you want. The model also wants some DDS textures which you'll find in the attachment too...

There also are two script versions:
One doesn't emit smoke (in case you don't have a smoke-FX ready yet in your mod) and just needs an explosion generator for firing, the other one does emit an FX from the cooling vents. You'll find some info on which explosionsgenerator to give what FX in a txt file...

Rotation speed and so on should be identical to BA niveau...
Attachments
Big Bertha.7z
Model, scripts, texture
(121.79 KiB) Downloaded 19 times
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [WIP] - My TA re-modeling and re-design

Post by Cremuss »

Yeah ! Fine :-)
Thanks :wink:

It just need a nice texture now :-) :mrgreen:
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [WIP] - My TA re-modeling and re-design

Post by Cremuss »

Ok, I'll do the keeper another day :roll:
No inspiration huhu

Here is the first try for the adv solar gen. It needs some tweakings on the solar panels and ground texture :!:

Image

http://fodb.darkstars.co.uk/files/sprin ... ender2.jpg
http://fodb.darkstars.co.uk/files/sprin ... ender3.jpg
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: [WIP] - My TA re-modeling and re-design

Post by Hoi »

Heh, lol I was working on that :P

Well, anyway, I'd like to see the solar part more blue instead of greenish.
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: [WIP] - My TA re-modeling and re-design

Post by TheRegisteredOne »

It would be cool if the advanced solar gen could get some animation. Right now it doesn't look more advanced than the T1 solars without any animation and even less surface area
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: [WIP] - My TA re-modeling and re-design

Post by Crayfish »

Advanced solars should be really big, like in MA. Or just have a bigger surface area at the same size. Maybe some really elaborate, delicate looking folding flower contraption.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: [WIP] - My TA re-modeling and re-design

Post by SinbadEV »

Crayfish wrote:Advanced solars should be really big, like in MA. Or just have a bigger surface area at the same size. Maybe some really elaborate, delicate looking folding flower contraption.
No, the obvious solution is a giant magnifying glass.
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: [WIP] - My TA re-modeling and re-design

Post by Crayfish »

Oo, good thinking!
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [WIP] - My TA re-modeling and re-design

Post by Cremuss »

@ Hoi : they are blue but the reflection makes them looking green ^^

@ Crayfish, TheRegisteredOne : True but the model is done so it's a bit late :roll:

Little update. 'Added some self-illuminating parts, tweaked the solar panels a bit and the ground texture too.

Image

http://fodb.darkstars.co.uk/files/sprin ... ender4.jpg
http://fodb.darkstars.co.uk/files/sprin ... ender5.jpg
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: [WIP] - My TA re-modeling and re-design

Post by Masure »

Very nice Cremuss
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: [WIP] - My TA re-modeling and re-design

Post by clericvash »

Great work as usual, i think people nitpick waaay waaay too much, it looks really good!
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: [WIP] - My TA re-modeling and re-design

Post by Gota »

Crem can i make a general suggestion?
I know this is a TA remodel effort but TA models are so lifeless.
Maybe you can be close to the originals but add some small animation to most buildings from now on? if not an animation that some moving texture maybe like some part on this very cool advanced solar can slowly blink or give a shine once in a while or something to make it feel a bit more alive..
Maybe a solar is a bad example but other buildings that are static in ta cause ta was old can have animations now...like a radar tower for example.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: [WIP] - My TA re-modeling and re-design

Post by smoth »

You can make suggestions all you want there is no guaranty that he is going to listen.

Generally I find buildings to be fairly solid structures with little movement.

TA did have animations, the radar tower has animations, the mines have anims, the solars did animate there were animations of glowing with pulsing. factories had animations ETC.

Care to clarify that post?
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MR.D
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Joined: 06 Aug 2005, 13:15

Re: [WIP] - My TA re-modeling and re-design

Post by MR.D »

I hate to say it, but I agree about some of these buildings need at least some movements for animation.

Lvl-1 solars have on/off toggles so they can have the neat little deploy sequence as they fire up for the first time, and for reacting to enemy fire.

Its all those neat little things that add to the awe that I got out of TA and its units.

Cremuss did a great job hands down with remodeling and texturing the Advanced ARM solar to look very much alike and improved to the one that exists ingame already.

I get alot of the same complaints about my work, about it being too bland, or not enough eye-candy ect.

tbh, I think I speak for everyone in saying that your work is great and deserves the praise, but also that going the distance and that extra little bit would push them to perfection.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: [WIP] - My TA re-modeling and re-design

Post by smoth »

I went colorful with the morty "it looks like a gundam" was the response/
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: [WIP] - My TA re-modeling and re-design

Post by Warlord Zsinj »

Most of the cavedog buildings do have several moving parts. The advanced solars are 3rd party, and not by cavedog.
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: [WIP] - My TA re-modeling and re-design

Post by Zoy64 »

now, im waiting for a Cremuss Krogoth!

by the way, those are awesome! I like the theme you've been giving your work Cremuss...
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: [WIP] - My TA re-modeling and re-design

Post by Cremuss »

adv solar gen released ^^

@ Masure, clericvash: thx =)

@ Gota : Yeah true ! Maybe I'll try to make something more "living" and more personnal when I'll do my next TA models.

@ MR.D : Thx :D

I'll take a little break on my texturing job now, just to have the time to make my own units, like my hovercrafts. I have to admit that I'm really interested at making my own boatships because I always loved huge ships with huge firing power :-) :mrgreen:
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clericvash
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Joined: 05 Oct 2004, 01:05

Re: [WIP] - My TA re-modeling and re-design

Post by clericvash »

No more being done?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: [WIP] - My TA re-modeling and re-design

Post by Gota »

The well is dry.
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