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Re: IceUI
Posted: 09 Nov 2008, 16:02
by Tribulexrenamed
CarRepairer wrote:Tribulex wrote:
Feature request: Add Ally functions ( /ally)
I may just do this myself, actually
EDIT: Yet another fail, already implemented.
Sorry for epic failure

Actually I tested it and it doesn't appear to be working.
Eventually I tried manually testing the ally command. "/ally <alliance#> 1" to ally and "ally <alliance#> 0" to unally. It does work, but it doesn't send out a message or anything which makes it hard to see if it worked.
Back to IceUI. I have smoothscroll widget enabled, and when I middle click on someone's name in the playerlist, my cursor flies to the middle of the screen making me think it's not working, but I am not very sure.
IceUI should add a custom message (better yet, persistent indicator) to let you know when you ally/unally.
Regardless, in CA we will look to having a luarules solution that would better handle this command like having everyone on an alliance vote if they want to ally with another alliance, force reciprocal ceasefires, that sort of thing that IceUI can't do unless everyone was running it. It's got potential.
Yeah, i opened up the Iceui playerinfo and there was a major coding typo in this part of the code, which i fixed. If you open it up it should be pretty obvious. Also, i need (well you need to in the official release meltrax) to add a response, saying "you are now allied to team such and such".
Re: IceUI
Posted: 11 Nov 2008, 17:52
by Scikar
I'm having trouble getting Unit Collections to stay off. It's set to enabled = false in the config and shows up red in the F11 widget list, but I still have to go into F11 and click it to make it actually disappear. It also stretches all the icons on 16:10. I'm using Satirik's profile from a couple of pages back.
Re: IceUI
Posted: 11 Nov 2008, 18:21
by ginekolog
i had this problem too but solved it by renaming unitcollections.lua to unitcollections.lua_xx

Hard way but works.. i am still on 79 btw
Re: IceUI
Posted: 11 Nov 2008, 18:37
by lurker
Yeah, it won't turn off, and it has HUGE icons that go off the screen.
And renaming the file is only a 'solution' if the problem is that the widget exists at all.

Re: IceUI
Posted: 12 Nov 2008, 03:48
by Tribulexrenamed
Yeah, also resizing it fails. It just needs alot of help. ALOT
Re: IceUI
Posted: 13 Nov 2008, 15:01
by manolo_
could the sub-lua player info changed in that way, that dead teams/players arent showed there anymore
Re: IceUI
Posted: 13 Nov 2008, 15:57
by Masure
Tribulex wrote:Yeah, also resizing it fails. It just needs alot of help. ALOT
How does it fail ?
Re: IceUI
Posted: 14 Nov 2008, 12:45
by AF
Masure wrote:Tribulex wrote:Yeah, also resizing it fails. It just needs alot of help. ALOT
How does it fail ?
Will it blend?
Re: IceUI
Posted: 14 Nov 2008, 13:14
by Masure
AF wrote:Masure wrote:Tribulex wrote:Yeah, also resizing it fails. It just needs alot of help. ALOT
How does it fail ?
Will it blend?
Don't understand
Re: IceUI
Posted: 14 Nov 2008, 13:30
by Scikar
It's just a tired internet meme, don't worry about it.
Re: IceUI
Posted: 14 Nov 2008, 13:53
by Peet
Lua smoke...don't breathe this!
Re: IceUI
Posted: 23 Nov 2008, 20:18
by ginekolog
MelTraX wrote:Here's the new version with Satiriks changes. Took a bit longer because I also fixed the bug when saving the player list position from the bottom.
I also attach my current profile with a screenshots in case anyone wants to use it or whatever. I may not attach a second screenshot but it would have been the same anyway except for buildpics on the left.
i like your profile, very nice colors. I turned off control panel though.
Re: IceUI
Posted: 27 Nov 2008, 20:22
by CarRepairer
It seems I can't left click on a player's name to spec them if I started the game as a player and then died and became a spec. It works only if I started the game as a spec.
Re: IceUI
Posted: 28 Nov 2008, 20:02
by Tribulexrenamed
CarRepairer wrote:It seems I can't left click on a player's name to spec them if I started the game as a player and then died and became a spec. It works only if I started the game as a spec.
same
Re: IceUI
Posted: 05 Dec 2008, 14:20
by Satirik
reload the ui ... /luaui reload ... temp fix
Re: IceUI
Posted: 15 Dec 2008, 08:36
by Gota
Can you make it all look more like this:

Re: IceUI
Posted: 15 Dec 2008, 16:13
by Tribulexrenamed
Gota is a fucking idiot. Repeat 50x
Re: IceUI
Posted: 16 Dec 2008, 08:25
by Gota
Cause i think that UI is better and nicer looking than anything spring ever had?
Re: IceUI
Posted: 16 Dec 2008, 08:32
by Pressure Line
Got a few million US dollars lying around to fund R&D?
Srsly. You're an idiot.
Re: IceUI
Posted: 16 Dec 2008, 10:35
by Acidd_UK
I think that gui is a bit stylistically busy actually. I prefer the clean look that IceUI has...