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Posted: 03 Dec 2006, 20:29
by trepan
SwiftSpear:
Done, it'll be in the first LuaUI release (all 11 lines of code).

Posted: 04 Dec 2006, 05:46
by PauloMorfeo
trepan wrote:You can use the "/gameinfo" command in game to determine
if it is CommEnds or not. ...
Or just press "i".
trepan wrote:... I can also setup a big flashing
"Commander Ends Game!" message that is displayed before the
game is started. If that's not enough, I could also add a message
to the console every 5 minutes ;-)
One thing i requested a long time ago was that, when comm dead=game ends is active, the commander would have a distinguishing grafical effect (only seen by the player, of course) like a glow around it. Although glow effects aren't possible in Spring, i think... That idea would be fine too.

Posted: 04 Dec 2006, 05:48
by Argh
@Paulo: play the latest NanoBlobs, and you will see that not only is it possible, I've already done it ;)

Posted: 06 Dec 2006, 13:42
by PauloMorfeo
Ok, it's there .. kind of (it's a fake glow).

Still the problem remains because you can't add it only if comm=ends is active and not otherwise...

Posted: 07 Dec 2006, 19:21
by BigSteve
BigSteve wrote:please don't feed the modders -moderation
Ahh yes I meant to come back and edit this but I forgot ^^
I actually quite like ee, but I just like the dgun more thats all hehe, sorry for any offense caused.