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Posted: 20 Aug 2006, 17:10
by AF
I may be a programmer but that doesnt mean I have no artistic talent. On the contrary I was an artist before I was a programmer, and I understand a lot about it, and I can still draw and paint pretty well.

If you want the gobi desert then remove the rocky bits, make the heightmap depth even greater so the hills are more pronounced, then have a more grainy fine sandy txture like the image cheese posted, then shade in appropriately, put in some blueish light and reduce its intensity, increase the suns angle and make the hills have shadows prerendered, and paerhaps cheese can give you a nice skybox with a view similair to that in the second shot......

Infact if you do do that I reccomend you switch to sm3 and put in a small amount of reflectivity in the ground, not enough to make it shine like forbs metal heck but enough to give it that silky look

Posted: 21 Aug 2006, 23:22
by Zagupi
Yupp.., it's coming...

Image

Posted: 21 Aug 2006, 23:24
by Masse
now thats awesome !

Posted: 21 Aug 2006, 23:36
by Zoombie
I second what the man above me said!

Posted: 21 Aug 2006, 23:58
by aGorm
Third!!

(but maybe... could you swap the contors from being shaded in because of the height map terracing, to just adding contors in the image? Then you can make them look less like crazy bevel and embosing.

aGorm

Posted: 22 Aug 2006, 00:11
by AF
I like it that way though

Posted: 22 Aug 2006, 09:34
by Dragon45
this way is LEET.


<3

Posted: 22 Aug 2006, 10:23
by Maelstrom
Indeed. Looks good.

Posted: 22 Aug 2006, 13:08
by aGorm
Sorry I will explane what i mean better... close up in teh forgriond of the image it looks like hot sex... but check it out in the top right to middle right... theres loads of sharp angles that look unatural. Those were the ones I ment looked odd. if there was some way to get rid of those then it would look good everywere.

aGorm

Posted: 22 Aug 2006, 13:55
by Zagupi
aGorm, thats because of LOD. Normally that map would look even worse, because the visiblity distance would be somewhere around 60-80. For screenshots, I put it up to 140, which looks nicer but reduces my fps to 10.

Posted: 22 Aug 2006, 14:19
by clericvash
man, that map looks mint!

Posted: 22 Aug 2006, 14:22
by aGorm
I normaly run wit ha LOD of 120 and wake it to 600 for screenies... bizzare!! But if it will look worse in normal play then surly all the more reason to change it!

aGorm