WOOT! FEEDBACK!
/me gets out ta' do list!
Freder wrote:The mod is great, thanks for the effort! :D I didin't think much about the idea until I played. :] Sieg Zeon! Definitely!

I love playing Zeon, but I agree with the suggestion to, perhaps, limit that sound to some big structures (Underground Factory perhaps?)
yeah, I have suggestions already to remove it from the mines etc.
Freder wrote:The epic commanders are a bit overdone I think, maybe those units can be used as 'super weapons', but only after the struggle to build them?
You have super weapons, the alex and xamel can be pretty abusive, then there is the goufh and the rx78...
Freder wrote: Also I think the Gau is too big (2/3 would be better perhaps?), the model is definitely avesome! :D If it was smaller, I would also see it more manouverable, but less armed...
It is made as per the actual fluff. It IS that big, Garma Zabi and Yuri Kellarny both use it as their command vessel.
Freder wrote: Also about scale, Zeon hovercraft seem too big... I understand their armament etc. but the capability to carry only four units somehow seems insignificant compared to their size... I'm not saying make it carry more, maybe just make it 4/5 of it's size...
Again, that is to scale. However, you also miss the fact that it has a giant cannon on it's back. When fighting the best way to use the gallop is to deploy your troops then turn it 180 and set it on hold position so it can offer fire support. It is really quite abusive when used right. Also, the xamel IS that big.
Freder wrote: - An interesting fact is that Zeon commander (small) can build Dodai II's... In theory that is, I never found a spot that i could build it on. Is that a bug (viewed from any perspective)?
Spring bug. When we get mobile factories that will change :).
Freder wrote: - And what are those rocket launchers on Zaku IIplus for? They don't seem to have a function, but I think the idea is nice.

limited fire arc. In the current version of spring they will not use them too well but in the next version the firearc bugs are addressed and the zaku2rls are more devastating. However, in general they are still pretty nice because they do fast dps when they are used.
Freder wrote: - I'm looking into it, maybe the GM sniper can be made to kneel before shooting?
As much as I want to, it can't be done in a way that makes me happy because they will not hold possition when firing.
Freder wrote: That would add to its feel (as a sharp shooter) and also compensate for his range (no move and fire also?). BTW, is it an indirect fire weapon? In 08th MS anime it was possible to direct their fire from large distances, and in game terms, *IF* their LOS is shorter than beam rifle range, they had to stop to shoot, and need 'spotters' that would compensate in terms of balance...
They do need spotters and their range is shortened for good reason, seriously most good federation players love the dude. However, since I cannot keep people from building it in the hundreds I have to make it's range and damage limited to a reasonable scale. As far as spotters, yes spotters are needed and it IS detailed in the wiki as such.
Freder wrote: - Fan Fan, does it have a function? It's easy to shoot down being slow, and does not pack any punch... Maybe it should shoot a volley/swarm of missiles (what are those big launchers for?), only reload slowly?
They have a straifing attack and can be used VERY well to take out enemy rear resources.
Freder wrote: I was also thinking of some super weapons, Hildolfr (YMT-05) mobile armour for Zeon for example
MSIGLOO is WAY off as far as UC story line. that seriously should be purged at all costs.
Freder wrote: That would be a big tank-like model, very maneuverable and fast, and with a decently ranged cannon
the gallop does all of this, hovers and can carry MS.
Freder wrote: If you don't mind, can I post any further suggestions?
I am all about it, The more suggestions the better. I feed on them.
Freder wrote: Ok, so I won't be messing with a project that is so well planned...
I don't mind having help, I need things modeled out but I am very particular about how they are done. I can be somewhat overbearing. If you want to help, you can but I will likely be very harsh on your work as I want things in a very particular way.
Freder wrote: Yes, there are two types of snipers, but the suggestion is generally on snipers.
J5, he is talking about the rgm79G sniper variant. It is the dark olive one.
Freder wrote: Ok, the mega comms are a good idea, only now it turns out to be... um... difficult to play with them... And I'm in pain when I see the Gau almost immobile...
J5mello answered this but I should probably explain that your commander is sort of like a King in chess. That is you, and your command is stationed there as well. Unless it is the final assualt you are going to stay behind anyway.
Freder wrote: Another suggestion, the Zeon do not have a 'fan fan' type wepon, and I recall they had a gunship, so if it is not included in the plans that's my suggestion.
they have the gouf flight type which eats gunships for breakfast with a side of banana and syrup.
Freder wrote: BTW, if something is not to be done, I can always make a 'unit pack', maybe if you have some time, Smoth, perhaps you could post a 'road map' of units/features you want to include?
It is on the wiki, but again, I am VERY particular about details. I don not object to it if you make a unit pack to submit to the mod but bear in mind that I will want them do to a certain quality level and with a good bit of modeling efficiency.
Freder wrote: There is also a possibility to develop a different mod, 'Gundam Space' for example, it would have good potential.
Can't really be done in spring and function well. I also have a prefference for the land war side of gundam.
Stuff for you to read
gundam wiki
Thanks for all of the input, I really don't mind that you post ideas but bear in mind that there are several things that I will not add that exist in the UC. It is ok to ask but don't get upset if I reject the idea. Many poeple to submit ideas and just the other day someone told me about the rgm-79-grs, which I added to the list.
As far as balance, things are balanced to where they are now. However, when/if unit limits are implemented you will see a HUGE plethora of ace pilots and special mechs in the mod. Many of the current mechs will increase in power once I can limit their numbers.