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Posted: 06 Mar 2006, 16:03
by Kixxe
Jesus, you should know where the wiki is and how a button named Search may work...
THE WIKI:o wrote: Units can clear down trees and wreckages.
* The pushing strenght of a unit is determined by a tag such as CrushStrength=30;
* The resistance of a feature is determined by its mass calculated by Mass=0.4*Metal+0.1*Health. Save trees which have a mass of 20.
So you could increase the health alot, makeing them hard to crush... offcourse, they would be hard to destory, but things that burn do burn in a matter of seconds, regardless off HP. Or so i've heard >.>.
Posted: 07 Mar 2006, 10:10
by aGorm
Hay!!
Just cause I coundn't see the search button...
I should be able to fix this up tonight then, plus LS's extra rocks means.... WOOT NEW MAP!!
aGorm
Posted: 07 Mar 2006, 10:33
by LathanStanley
hey aGorm.... do you
need tga's for ALL the models? like... for the game? or just editing purposes??
oh, and btw, the textures might be a little "bright" if you need to photochop them, and dim them down, go for it..

Posted: 07 Mar 2006, 14:13
by aGorm
Ermmm... just your new ones... I converted your DDS's, but its just one of those annouances.
So only for those extra models your doing for me.
And yhe, ill prob alter the textures sligtly, cause they were coming out like almost white... I darkened they up.
How many rocks did you do??
aGorm
Posted: 09 Mar 2006, 10:02
by aGorm
Soz LathanStanley mate... those rocks are realy cool. But they just dont fit in. Plus theres somthing odd that happens to features that are half underwater... grrrr. So I'm goona leave those last rocks out. Expect teh map tonight people!
aGorm
Posted: 09 Mar 2006, 11:34
by LathanStanley
aGorm wrote:Soz LathanStanley mate... those rocks are realy cool. But they just dont fit in. Plus theres somthing odd that happens to features that are half underwater... grrrr. So I'm goona leave those last rocks out. Expect teh map tonight people!
aGorm
yeah, those rocks need a cliff to REALLY look right...
I thought they might look kinda goofy tho...
but I have an idea....
can we say... "EASTER ISLAND!"
what happens with them half underwater??

Posted: 09 Mar 2006, 14:21
by aGorm
It just that the way spring hadels ground underwater is different to teh way it handels units/features underwater, hence it looks realy kinda odd. could be worked around by building up from teh sea bed with terrain, and placing feature on top. But it alot of work, plus, as i said, they didn't quite feel right.
If you can make an easter island head (just 1) befor thisevening... I'll definaly put it in. I have just the spot. (Also, if you could put a little plaque infront of the head, and give the plaqua alot of texture space on the UV map, i could put some credits on, which would be realy cool. hell, if you can model the head, i can add the plauqe myself.
Also, feel free to use extra pollies, as tehred only be one of them on the map, and it would need to look realy cool even close up.
aGorm
Posted: 10 Mar 2006, 01:08
by LathanStanley
aGorm wrote:It just that the way spring hadels ground underwater is different to teh way it handels units/features underwater, hence it looks realy kinda odd. could be worked around by building up from teh sea bed with terrain, and placing feature on top. But it alot of work, plus, as i said, they didn't quite feel right.
If you can make an easter island head (just 1) befor thisevening... I'll definaly put it in. I have just the spot. (Also, if you could put a little plaque infront of the head, and give the plaqua alot of texture space on the UV map, i could put some credits on, which would be realy cool. hell, if you can model the head, i can add the plauqe myself.
Also, feel free to use extra pollies, as tehred only be one of them on the map, and it would need to look realy cool even close up.
aGorm
sounds fun... I'll try not to overkill with polys.... (you don't wanna tell me not to worry bout polys... I'll hit 100's of thousands of polys on 1 model..

)
but yeah, we can make a model...

Posted: 10 Mar 2006, 10:06
by aGorm
Well, seeing as i didnt get it to work last night (cause my comp is gay somtimes) you get a few more days to moddel it in!
aGorm
Posted: 10 Mar 2006, 18:23
by LathanStanley
well I modeled one.. and I went to scale it...
umm
yeah, in RL they are only like (avg) 14 feet high, and the largest completed is 33 feet high...
thats, not, very, big.... (smaller than a commie)
The BIGGEST on the island, though never erected, is only 64 feet high....
I guess I can double-scale them.. make it like 60 feet tall...
no need for a plaque.. it'll be TOO small to read, unless you just get bored....
but for the fun of it.. I'm gonna make a few of these, and pack em for whoever wants them
anyhoo.... check it out

Posted: 10 Mar 2006, 23:08
by LathanStanley
ok, they done... check the features thread
I say put more than 1, but thats just me...
