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Posted: 11 Feb 2006, 02:57
by hrmph
Great palm trees imho. You're very talented smoth.

Posted: 11 Feb 2006, 14:17
by Paappa
I did some experiments on Smoths WIP palmtrees. Trees were too dark but I thing that can be fixed quicky.

Edit: I did some Modifications.
Before -------- after
Image

Posted: 11 Feb 2006, 15:17
by NOiZE
i like :-)

Posted: 11 Feb 2006, 15:33
by Chocapic
the more time passes the more the maps come out lovely :-)
ill be looking forward to the first release :-)

Posted: 11 Feb 2006, 16:33
by Aun
The second pic looks like some peewees and a hammer are running through a meadow. ^_^

Posted: 11 Feb 2006, 19:48
by smoth
...? I had not officially released those files. How did you get the palm trees?

Posted: 11 Feb 2006, 21:55
by SwiftSpear
Aun wrote:The second pic looks like some peewees and a hammer are running through a meadow. ^_^
Because the grass to scale in spring is like 10 feet high...

Posted: 11 Feb 2006, 22:18
by Das Bruce
smoth wrote:...? I had not officially released those files. How did you get the palm trees?
Arn't features just thrown in with the map files when you compress?

Posted: 11 Feb 2006, 22:36
by Chocapic
i gotta say that looking at the peewees and hammers the scale of the palm trees looks pretty good.

Posted: 11 Feb 2006, 23:51
by smoth
yes and no bruce..

But the thing is I do not recall giving paapa the files.

Posted: 12 Feb 2006, 00:04
by Forboding Angel
i didn't give them to him...

how the fuck did you get them pappa...

Posted: 12 Feb 2006, 00:33
by Dragon45
h4x! ;)


But really, who cares? ;)



Paapa, this is by far the best fucking map i haveever seen for Spring... I would sugest however, that you cut the amount of metal spots on the map down to about 65% of what it is right now. Pretty is nice, gameplay is nicer, both together are the best.


And this is one map where I can actually be happy with a high wind; it is near the sea, after all :D

Posted: 12 Feb 2006, 01:32
by Das Bruce
The trees need to be made permanently upright.

Posted: 12 Feb 2006, 02:13
by smoth
Dragon45 wrote: But really, who cares? ;)
I do. This sort of thing ticks me off.

Posted: 12 Feb 2006, 03:10
by SwiftSpear
Smoth, you put the palms in your s3o hitsphere test map which you released publicly in the thread you posted it on... Anyone could pull them from the map files.

Posted: 12 Feb 2006, 03:13
by smoth
ah, that is why..

yeah. that was NOT a release that was just for testing. Again, those where not the files..

Paapa.. I have a zip for you but give me a sec. I am working on another new feature you may want. Don't use those trees, I am not sure if they are the final version.

Posted: 12 Feb 2006, 09:10
by Paappa
Im sorry Smoth Is should have been asked you before riping those trees. :oops: (---> goes hiding under the bed) :oops:
I know that they are not ready yet.

Posted: 12 Feb 2006, 09:17
by smoth
it is cool. Do they suite your needs?

Posted: 12 Feb 2006, 09:37
by Paappa
Little tweaks(?) that Mongus said would make them better (and coconuts).
Texture is too grey. It doesnt have a paradise feel in it.

Dragon: Too much metal indeed. Ill remake the metalmap (it was done in few mins anyway)

Posted: 17 Feb 2006, 13:33
by Paappa
Smoth Have you made any progress?

I have been busy lately but now I have some free time for map building. Ill try to release beta version soon.