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Re: Akilon Wastelands

Posted: 07 Jul 2015, 22:54
by Forboding Angel
Awesome! Thanks Picasso :-D

Edit: Small issue, I no haz texture, unless you mean for me to use the tex from the other one you uploaded.

Edit2: I'mma assume that's what you intended because the uvs seem to line up properly.

Re: Akilon Wastelands

Posted: 08 Jul 2015, 02:45
by Forboding Angel
DISCLAIMER

I didn't even try to line these up, I just clicked some in there for example's sake... Here is an idea of what the next version will look like (these aren't the final positions and stuff, I just clicked some on the map so you could see what was going on with them:

Image

Re: Akilon Wastelands

Posted: 08 Jul 2015, 08:32
by PicassoCT
Sorry was tired and shoved it half finnished up the internets..

Here is a proper version, with the features split - and yes, same texture for all the features

uploaded two comunityservice.rar with 2 additionals

Re: Akilon Wastelands

Posted: 08 Jul 2015, 11:17
by Forboding Angel
lol I had already split them, but thanks :-)

And I'm adding the 2 extras right now as well.

Any thoughts on the fog color/density? I'm using a water level of 10 with huge damage to keep things out of it.

Re: Akilon Wastelands

Posted: 08 Jul 2015, 11:21
by Anarchid
Make fog darker, less opaque, and less saturated.
Optional: use it with voidwater and a custom skybox to give it some texture
Alternatively Optional: give it actual texture by contributing to global warming

Re: Akilon Wastelands

Posted: 08 Jul 2015, 12:54
by PicassoCT
Ocassionally Drifting Sands would be cool -Image

Herea are thorns..
Image

Re: Akilon Wastelands

Posted: 08 Jul 2015, 22:37
by PicassoCT
Updated version of the dessert plants allready splitted

Re: Akilon Wastelands

Posted: 09 Jul 2015, 00:55
by Forboding Angel
Damn nice! :-D Thanks!

Re: Akilon Wastelands

Posted: 09 Jul 2015, 11:25
by PicassoCT
Image

Fuck the 1 bit alpha...

Image

Re: Akilon Wastelands

Posted: 09 Jul 2015, 13:43
by PicassoCT
Anybody any suggestions for additional features? Sc2 pics welcome. Thinkinga bout a giant bug shell

Re: Akilon Wastelands

Posted: 09 Jul 2015, 14:34
by PicassoCT
Image

More like this?
Image

Re: Akilon Wastelands

Posted: 09 Jul 2015, 20:56
by smoth
please tell me you are utilizing alpha for that cactus..

Re: Akilon Wastelands

Posted: 09 Jul 2015, 23:05
by PicassoCT
No, Sir, we dont do alphas here- 1 bit pixel-trickery we call it in this part of the world- and its a bannishable offense, Sir. No, this is all polygons, each and every single one of them, carefully mended to give the perception of alpha usage- while in fact, resorting to goo dold math - solid science Sir- the ancient greeks and the greeks today, would never fall for 1 bit tricery.. s beneath them, Sir, believe it or not..

Polylowlifes adore them,but the woman look at the likes of the bitcher- having high, long sturdy polys- where it matters, Sir. In the hair..

Re: Akilon Wastelands

Posted: 09 Jul 2015, 23:09
by qray
v9 -> springlobby error message
Archive "spring features v1.5" not found
:(

Re: Akilon Wastelands

Posted: 10 Jul 2015, 00:59
by Forboding Angel
Is springlobby not downloading map dependencies now? That's a new one. Better let abma know.

@picasso, NICE!!! Me rikey!

Re: Akilon Wastelands

Posted: 10 Jul 2015, 10:24
by Forboding Angel
Picasso, I could use some destructible rocks models:

Image

Image

And Destructible Debris:

Image

If you do these, make them in a big ass ball. This is so that I can have them half above and half below ground, so they can be placed on ramps and look correct.

Re: Akilon Wastelands

Posted: 10 Jul 2015, 10:30
by gajop
This stuff is leading to really awesome results. Can we have it added to Spring Features under a clear license? New stuff included!

Re: Akilon Wastelands

Posted: 10 Jul 2015, 12:47
by Forboding Angel
It already is added, I just haven't put out a new version of sf with them yet because of the fact that among other things, there aren't any buildpics for them yet.

For some reason, the icon generator refuses to work regardless of my best efforts.

But yes, they will be there.

Re: Akilon Wastelands

Posted: 10 Jul 2015, 14:25
by PicassoCT
Have some more caviar!..

Agvae Rockbow, 2 skelettons

updated the archive
Image

Re: Akilon Wastelands

Posted: 10 Jul 2015, 18:23
by PicassoCT
RockFeature.rar
(5.6 MiB) Downloaded 28 times
Also im retracting the bones- they need a better texturejob