Re: Planetory Annihilation (Incoming Moon Drops!)
Posted: 17 Aug 2012, 22:25
This game just got 50% better: http://www.kickstarter.com/projects/659 ... sts/290095
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
I hope pages like that never become popular. Just too confusing.SinbadEV wrote: http://space.angrybirds.com/launch/
Well duh, as any other Spring game, this too will work on Linux!luckywaldo7 wrote:This game just got 50% better: http://www.kickstarter.com/projects/659 ... sts/290095
I have high hopes about the performance too, b/c of the client/server architecture and also proper MTluckywaldo7 wrote:This game just got 50% better: http://www.kickstarter.com/projects/659 ... sts/290095
This doesn't mean that the simulation is multithreaded. If the sim would be one component, it'll be exactly like spring.uber_neutrino wrote:Our engine uses dependency injection to keep component really separate for nice multithreading.BaNa wrote:proper MT
Spring is the only real time multiplayer game that i could reliably play on a wireless (cellphone) connection.dansan wrote:Or some kind of smart work-load-distribution. Like let the unit-AIs and pathing run on the server, and the rest on the clients. (Something that spring-headless could possibly do too?)
Apparently it won't have too much of a space battle component. So transportation between bodies will be emphasised, instead of building strong navies.dimm wrote:No i mean you need to leapfrog constructors; nota has builders and defense can be transported. Nota's real 'gimmicks' are its air and unit formation battles.knorke wrote:NOTA advertisment detected!
To recreate all that Planet.A. seems to offer remove any seagoing units from ZK and play on a sea map with lots of islands. Call 'air' units 'space' and make it more expensive.
This reduced my excitement by 50%.Das Bruce wrote:Well that's fucking disappointing.PC Gamer wrote:The planets appear spherical, but Uber are playing a topological trick so their surfaces operate more like traditional, rectangular RTS maps.
http://penny-arcade.com/2012/08/20Tycho of Penny Arcade wrote:There’s an exhilarating gambling aspect to Kickstarter, at least, sometimes. I backed some hot sauce, for example. Sometimes it’s not really a gamble. For example, I don’t think Planetary Annihilation is a gamble. It doesn’t fit the general profile, which may explain its runaway success. This is an established independent developer with interesting, sophisticated product out, and veterans stem to stern. Anything Tim Schafer might have said about the Adventure genre goes for RTS in terms of publisher “enthusiasm,” “enthusiasm” in this case meaning “a distinct lack of enthusiasm.” End of Nations and the new Command and Conquer are both Freemium, and I don’t think that’s coincidental. The superscale concepts of Planetary Annihilation - I’ll be surprised if they can keep the name - would make publishers sneeze, and sneeze, until ultimately they sneezed out their forebrain and died.
Uber intends to make an RTS game you can purchase and play; given the arc of the genre, it’s almost charmingly retro.
I do not know what this means.SinbadEV wrote:Planetary Annihilation has been wanged!
It is a (probably out-dated) verb used to describe a link to something appearing on the front page of Penny-Arcade.com ... this tends to result in about a 3.5 Million people suddenly being aware of that something.Das Bruce wrote:I do not know what this means.SinbadEV wrote:Planetary Annihilation has been wanged!
and that includes the guy (I believe at least one) who developed the engine for the original TA, as well as some others who also worked on TA and Supcomdimm wrote:I learned that this game is from the same ppl who made sunday night combat. So i guess it won't suck...
really? cool, i really like SMNC although i haven't played for a month or sodimm wrote:sunday night combat